Titan

Moby ID: 3511

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ZX Spectrum screenshots

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This screen displays while the game is loading
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The load screen is replaced by this. The Hi Score table scrolls vertically in a loop while the title loops horizontally to show information such as copyright and what action keys are in use
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When the player presses ENTER to start the game they are prompted for their name
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This game likes its scrolling text. Before every level is a banner telling the level number, how many lives are left and the score. The game waits here until ENTER is pressed.
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Level 1. The green controller cannot pass through toe brown wall but the ball can destroy it. Objective : guide the ball to destroy the brown bricks
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The ball tends to go side to side or up & down easily. The controller must strike it at an angle to make it move in a diagonal
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Level 2. Objective : guide the ball to destroy the pink and brown squares in the corners of the game area. The brown bricks take 1 hit to go, the pink take five.
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Level 3. The game area keeps getting bigger. This game area is a cross. The ball cannot destroy the white bricks but the controller can.
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This allows the ball to pas through the white wall and destroy the brown bricks. Objective : destroy the white & brown bricks in all four arms of the cross
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Level 4. An even bigger game area with an arch of brown bricks (easy for the ball to destroy) which is actually the lower part of a skull and crossbones.
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Some moving killer bricks in a kind of cage (any contact with these by either ball or controller costs a life)
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This is a life being lost. The screen flashes into reverse video for a while before restarting at the beginning of the current level
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There's quite a bit of space beneath the caged death bricks. This is a much bigger level
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And there's some death bricks hiding in corridors at the side of the game area
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the skull part has two pink bricks for eyes.
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