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Your Sinclair (Oct, 1988)
This could have been a totally brilliant game, but for one thing – it all seems a bit sluggish, and the ball doesn't travel far enough when hit. The blurb says you can muck around with the friction levels and things, but you couldn't on my copy. If Vectorball had the playability of Xeno it would be fab. As it is it's, eer, sort of alrightish.