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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
The graphics are of the Ultimate quality and although it owes almost everything to Manic Miner - you collect things, avoid things, and the key to it all is knowing when to jump - the design of the game is so fiendish that it has all the addictiveness of an original concept.
Crash! (Oct, 1984)
In my view Monty Mole will be a future Spectrum hero and there will be posters of him adorning every wall in Britain. After hearing about this game on the News, I thought it would be a winner, and when it arrived I found I was right. If you liked Manic Miner (is there anyone who doesn’t?) you will love Monty Mole because it’s a classic platform game, more complicated and, in my opinion, better than Manic Miner . The graphics are certainly up to MM standards and with no serious attribute problems. As to the sound — well the Spectrum’s never been up to much on sound, so don’t expect too much! I found this game fun to play and certainly addictive this has got to be one of the best games for the Spectrum this year and definitely worth buying.
The graphics on this game are magnificent, as good as any I've on the Spectrum. The movement is very smooth. Monty himself is a graphical masterpiece, and his walking, jumping and climbing is a delight to watch. The sound effects are not brilliant but otherwise this is a marvellous game.
This is not a wholesale criticism of the game's worth or playability, but I could not justify recommending Monty Mole to the readership of this magazine, knowing that this review could prompt owners of either Manic Miner or Antics to buy the game.
Retro Archives (Nov 25, 2017)
Soyons honnête: au moment de sa sortie, Wanted: Monty Mole était très loin d’être un mauvais jeu – la relative renommée et la longévité de la saga qu’il a initié en étant un témoignage assez parlant. En-dehors de son sous-texte politique que les joueurs actuels seront libres de prendre comme ils l’entendent, le titre souffre surtout de son antériorité au titre fondateur qu’a été Super Mario Bros: tout, du concept à la jouabilité en passant, bien sûr, par la réalisation, a énormément vieilli. Difficile d’y voir aujourd’hui davantage qu’un témoignage un peu poussiéreux et vaguement maladroit des années Thatcher, relief d’une époque où jouer à ce type de jeux plus de dix minutes d’affilée était une anomalie.