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Game Groups > Sound Engine: iMuse

iMUSE (full name: Interactive Music Streaming Engine) is a sound engine developed by LucasArts composers Michael Land and Peter McConnell. Its most important feature is the ability to dynamically blend between different musical themes depending on the happenings in the game. It was primarily, but not exclusively, used in LucasArts' adventure games.

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13 Games

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Title Platforms Released
box cover thumbnail Escape from Monkey Island Windows, PlayStation 2, Macintosh 2000
box cover thumbnail Full Throttle DOS, Windows, Macintosh, Antstream 1995
box cover thumbnail Grim Fandango Windows 1998
box cover thumbnail Indiana Jones and the Fate of Atlantis Linux, DOS, Windows, Amiga, Macintosh, FM Towns, Antstream 1992
box cover thumbnail Maniac Mansion: Day of the Tentacle DOS, Macintosh 1993
box cover thumbnail Monkey Island 2: LeChuck's Revenge DOS, Amiga, Macintosh, FM Towns, Antstream 1991
box cover thumbnail Sam & Max: Hit the Road Linux, DOS, Windows, Macintosh 1993
box cover thumbnail Star Wars: Dark Forces Linux, DOS, Windows, PlayStation, PSP, Macintosh, PlayStation 3 1995
box cover thumbnail Star Wars: TIE Fighter DOS 1994
box cover thumbnail Star Wars: X-Wing DOS 1993
box cover thumbnail Star Wars: X-Wing Alliance Windows 1999
box cover thumbnail The Curse of Monkey Island Windows, Macintosh 1997
box cover thumbnail The Dig Linux, DOS, Windows, Macintosh 1995