Game Groups > 2.5D Engine: Build
Games using the Build graphics engine, written by Ken Silverman for 3D Realms Entertainment.
The engine improved on engines such as id Tech 1 in several ways, including (but not limited to):
- Sloped ceilings and floors
- High-res SVGA and VESA support
- True rooms above rooms
- Moving vehicles
- Transparent sprites
- Underwater swimming
- Map sectors can move during game play
Related links
- The History of Ken Silverman's Build Engine (a 10-minute history of the engine, hosted on YouTube).
- Fate Demo (Unreleased Capstone/IntraCorp FPS based on the Build engine; YouTube video - 6.32 minutes)
- EDuke32 (popular source port, later used commercially in Ion Fury)
- Ion Fury Dev Blog #1 (an explanation of how Build engine games are made)
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