Game Groups > Merchant / Trade-oriented games
This game group is dedicated to games where its primary (or secondary) gameplay focuses on trading/bartering goods, resources, or items for a profit. The player usually plays the role of an individual travelling trader, or merchant company, or a nation, with the process of trading conducted manually (not computer automated). Depending on the game, profit may be obtained by the player through manually selecting and buying goods in one location and selling them at another location (shops, towns, planets, etc.).
Merchant / trade-oriented games usually have the following characteristics: * Obtaining profit through trade is usually explicitly expressed throughout the game or through official sources (e.g. game manual, etc.). * Trade must be conducted by the player manually. Thus, gameplay may consist of the player researching goods and price differences for a profitable route. * Computer-assisted scripts may be provided optionally to the player (e.g. caravan routes, etc.). * Trade goods/items usually have no practical use or additional benefits to the player (e.g. cannot be used or equipped).
Limitations Does not apply to games where although trade may exist as an integral part of the game, it happens automatically (through a computer animated script which may be manually created within the game) and does not require the manual selling of goods or items (i.e. political/war-themed games such as Sid Meier's Civilization or 4X games). The term trading simulation is commonly used in this respect. * Does not apply to role-playing games (RPGs) or any other genre where items, including weapons and armor, may be available for buying and selling, but where such transactions aren't done solely for the sake of profit as a main gameplay feature, unless the game optionally and explicitly expresses trade as an integral part of the gameplay. * Does not apply to games where the player may buy or sell parts/accessories for the player's car, rubber ducky, spaceship, or other forms of transportation. * Does not apply to sport-themed managerial games, where the player can buy or sell players, etc. * Not to be confused with managerial games*, which although they're focusing on managing resources, usually have the trade aspect handled automatically.
Related Game Group * Games involving the Hanseatic League
Related Genre * Genre: Simulation - Space trading and combat
Related Theme * Theme: Sea Pirates
- Gameplay feature: Having children
- Gameplay feature: Slavery
- Games involving the Hanseatic League
- Games with dynamic investment and financial mechanics
- Games with nobility titles
- Genre: Simulation - Space trading and combat
- Setting: Age of Discovery / Enlightenment
- The Guild series
- Theme: Sea Pirates
- Theme: Stock Exchange
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