Game Groups > Scripting language: Lua
Games using Lua embeddable scripting language.
Lua is designed, implemented, and maintained by a team at PUC-Rio, the Pontifical Catholic University of Rio de Janeiro in Brazil. Lua was born and raised in Tecgraf, the Computer Graphics Technology Group of PUC-Rio, and is now housed at Lablua. Both Tecgraf and Lablua are laboratories of the Department of Computer Science of PUC-Rio.
Lua v1.0 was never released publicly, but it was up and running on 28 Jul 1993. Lua 1.1 was the first public release on July 8, 1994, and was freely available for academic purposes; commercial uses had to be negotiated, but none ever were.
Quote from the Lua website: "Lua" (pronounced LOO-ah) means "Moon" in Portuguese. As such, it is neither an acronym nor an abbreviation, but a noun. More specifically, "Lua" is a name, the name of the Earth's moon and the name of the language.
- Game with creator's name
- Gameplay feature: Fog of war
- Gameplay feature: Recordable replays
- Games for Windows releases
- Games that include map/level editor
- Games with official modding tools
- Middleware: Gamebryo / Lightspeed / NetImmerse
- Software Pyramide releases
- Sound engine: AIL/Miles Sound System
- Standalone expansions
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