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Firstly, Patrick Bregger made it over 200,000 MobyPoints, and is currently 3rd all-time - much appreciated! Secondly, Pseudo_Intellectual has been on the site for nearly 15 years & made it over 60k Points in the past few weeks, woot. And thirdly, new contributor Leeona is already over 45k MobyPoints, in less than a year, many of them for Australian cover art we didn't have - SUPER impressive work, y'all.
Your job (should you choose to accept it) is to scour the submission queues for info and verify that the user-submitted data is correct before it goes up on our website. We're also looking for existing approvers to expand their scope to new queues/platforms. Either way, please PM me and I can sort you out!
- GTramp, who has added all kinds of things but has been particularly strong on screenshots (13,000 so far!) has made it over 60,000 MobyPoints.
- mars_rulez, who is invaluable for adding brand new releases for PC and digital console, just made it over 40,000 points. So many thanks to him, too!
Now, the easier way is simply to visit this updated 'Tech Specs' page and see if anything is missing and how data is grouped. That page lists all tech specs that currently exist on MobyGames, regardless of the platforms to which each spec is attached.
Feel free to comment on potential issues in the forum thread attached to this post!
Galaksija (left) was a do-it-yourself (DIY) computer made in ex-Yugoslavia in 1983. It used monochromatic monitor and text-mode graphics (two year later Galaksija Plus introduced hi-res mode with polygon graphics). How to assemble the computer was done in a magazine so everyone's computer looked a bit different. You wanted a joystick to play games? Take a soldering iron and build yourself one. That was the principle for upgrades. Here's a brief showcase of how the games looked on original Galaxy computer.
Amazon Alexa (right) has great many skills. Many of those skills are categorized as games and it was only a matter of time until it found itself on MobyGames. While many skills are entertaining, not all are actual games. Skill groups help determine that a bit, but best way is always to try it out, seeing how they're all free. What does Alexa game "look" like? Well, a word speaks 1000 of pictures ;))
Oh, and we added the Pokitto too! Go us!
Secondly, we took advantage of the editing to add a new stretch MobyGoal - 7,000 iPhone games. Yep, we know they're not such a popular area to add for contributors, but there are a lot of smartphone games played by millions and not yet documented, so we thought we'd ask nicely!
- Rainer S, who does an amazing job of adding cover art for German titles in particular, is now over 100k MobyPoints, one of a select few (less than 15!) to ever do that.
- The incredibly methodical Piltdown Man is now over the 150k points mark - thanks to him for adding a lot of obscure PC shareware games of recent.
Thanks to these two, and please post other user milestones in the comments as you see them!
It's a real-time chat service where various regulars talk about MobyGames contributions, game collecting, and other random fun facts. See you there!
For example, he's adding nicely scanned original covers for rare PC Engine CD games, as well as weird Amstrad CPC games & lots more besides. Look through his full contributions to date here.
Oh, and Piltdown Man is perilously close to 150,000 points, so thank him in the near future when he makes it! There's lots more, of course, so we'll be back to thank them in the near future...
View past news.
Tip Of The Day
7000 iPhone Games (31%)
We need 1205 more iPhone games documented to complete this goal!
Enter BioMetal. One of the zillions of the early 90s shoot-em up side-scrollers. While the game was not without some merits, what really made it stand out from the crowd is the soundtrack. Fully licensed and not from the programmer best friend's local underground outfit, but from one of the most popular Eurodance bands of the time called 2 Unlimited. That fact was even advertised in a splash-screen.
The group combined fast danceable beats, acid house and techno sound, and featured rap male and melodic female vocals that became a staple in the genre and helped them to sell 18 millions of record copies. While the vocals didn't make it to the game (as the game cartridges rarely exceeded the size of one MP3 file), most of the beats and chord progressions were reproduced by the SNES synthesizer chip. The game featured renditions of seven tracks such as Tribal Dance and Twilight Zone. (Also interesting is the fact that Japanese version featured an entirely different soundtrack that was written specifically for Biometal.)
This Day In Gaming
NES version released. (Japan)
Ultima II: The Revenge of the Enchantress...
PC-98 version released. (Japan)
PC-98 version released. (Japan)
|Fire Hawk: Thexder - The Second Contact|
DOS version released. (United States)
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