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MobyGames News
As you may or may not have guessed, we had a little problem with email notifications (contributions were getting approved, but no confirming email was getting out). We've corrected the problem, so mail should be flowing again.

One downside to this is that all of the queued messages -- over 350 of them -- are now getting delivered in one huge batch. Enjoy! ;-)
Submitted by Trixter (9116) on Dec 28, 2000
MobyGames News
Activity will be slow the next three days as we celebrate the holiday season. Have a happy one!
Submitted by Trixter (9116) on Dec 24, 2000
MobyGames News
Ace2K was jabbing me about the lack of regular Feature Articles (we were bi-monthly for a while until, oh, 10 months ago), and mentioned that maybe it should be possible for users to contribute their own feature articles.

But you can! And nobody knows it! I guess we never advertised this fact, so I'm doing it now:

Users can contribute feature articles at any time on any subject, as long as that subject is related to computers and game playing. You can write about anything you want; see our previous feature articles for ideas. Here's some article ideas off of the top of my head:

  • Is there a cancerous boil on the side of the industry that you want to warn people about? (No, I'm not talking about Abandonware :-)
  • Is there a game that is so incredible, so perfect, so ahead of its time, so finely honed and crafted, that you want the entire world to know about it and all of its facets?
  • Have you written an entire game strategy guide for a game that you feel others can benefit from? (Hint: Doesn't have to be a new, modern game)

We can't pay money, but you'll get your name attached to it and a referencable URL, so it can be attached to an on-line resume if you want to toot your own horn. And we'll grant you anywhere from 50 to 500 contribution points based on the length, relevancy, and quality of the article you submit. You can write it in anything you want to, meaning that you can use Microsoft Word if you feel like it. (I use VI, personally.) Minimal HTML markup is okay.

Some more feature articles are already in the works; I'm working on one dedicated to Silpheed similar to the one I wrote about Wasteland. The crazy Gabel brothers are working on one that features the best obscure game music (we'll have multimedia goodness attached to that one). So come on: email us at [email protected] to get the ball rolling!
Submitted by Trixter (9116) on Dec 23, 2000
MobyGames News
A week ago, I wrote about the quality of descriptions; see my previous news post below. Christian Schmidt, a longtime MobyGames contributor, had the following rebuttal:

You're not excactly encouraging people to update vague descriptions. Why? I've seen it a few times now that if someone enters a second, detailed description for a game, this text will appear only after you click on "more descriptions". In other words: The old, vague text stays the main description and is not substituted by the new one.

You know what? He's absolutely right. From now on, we're changing our editorial policy to make the best submitted description the default one. So now you guys don't have any more excuses to not write better descriptions. :-)
Submitted by Trixter (9116) on Dec 16, 2000
MobyGames News
The Game of the Week has been updated, suggested to us by a long-time contributor. But it's missing box covers and screenshots, so the GOTW box in the upper-right corner of your screen is... bland. Anyone care to contribute covers or screenshots?

Times keep a'changin': I read today about how the Pentium 4's "NetBoost" core was expressly designed for 3D and other real-world media applications -- so much so, in fact, that typical office applications like Microsoft Word actually run slower on a 1.5 GHz P4 than on a 1.2 GHz Athlon. That led to the current poll, which is a repeat of a classic MobyGames poll question. Are graphics truly necessary for a satisfactory gameplay experience?

My great-grandmother had a very insightful reply when I asked her why she prefered to listen to radio programs even after the household got a television. She said it was because the pictures in her head were much, much better than anything she'd ever seen on television. Indeed. Of course, this could also have been because special effects back then were limited to men in big rubber suits and parlor-trick explosions.
Submitted by Trixter (9116) on Dec 15, 2000
MobyGames News
Whoa, where the heck were we for the last three days? The simplest way to describe it is that we disappeared due to technical difficulties beyond our control. But we're up and running again, and chugging along as usual.

Now is a good time to reiterate that, as long as Brian and I live and breathe, it is our every intention to keep MobyGames alive for as long as humanly possible. We're not going anywhere.
Submitted by Trixter (9116) on Dec 13, 2000
MobyGames News
I've been noticing in the last few weeks that people are contributing more entries to the database -- that's great! I've also noticed that many of the entries are skimping on the descriptions -- that's bad. As a historical reference, MobyGames prides itself (okay, we pride ourselves) in being as accurate as possible, and it doesn't help future generations when the very essence of the entry is vague. I am personally familiar with about 10,000 PC games, but I have some noticable holes in my knowledge -- like strategy games and wargames, for instance. I can't embellish such entries if I'm not familiar with the game.

I used the word "generations" intentionally. Of course we expect this information to last forever! Wouldn't it be cool if people hundreds of years from now were reading the entries of this database? How frustrated would they be to read the description of a game long gone only to be unable to determine what the heck the game was about?
Submitted by Trixter (9116) on Dec 09, 2000
MobyGames News
Our 2500th game in the database was added by KC in the form of Anne McCaffrey's Freedom: First Resistance.
Submitted by Trixter (9116) on Dec 09, 2000
MobyGames News
We usually don't publish modern gaming-related news because that's not our focus, but I saw a merger recently that I thought you all should know about: Infogrames Entertainment SA and Hasbro, Inc. both announced today that they have entered into strategic agreement, comprising of three elements:

  1. Infogrames will acquire Hasbro Interactive
  2. Infogrames gains exclusive rights to develop and publish digital interactive games based on current and future Hasbro properties
  3. Finally they will acquire

Infogrames will purchase 100% of Hasbro Interactive's common stock, as well as, for $100 million. The deal is expected to close early next year.

This acquisition will mean Infogrames gets a catalog of well known game titles and companies that Hasbro acquired, most notably what's left of Microprose, and Atari's intellectual property rights. It's a significant merger, not only because it's a large, expensive merger, but also because the Atari and Microprose properties will go back to a traditionally "true" computer game publisher. It's a small ray of hope that something decent will be done (ie resurrected) with Microprose.
Submitted by Trixter (9116) on Dec 08, 2000
MobyGames News
I know Jim thinks he can beat me in a deathmatch, but the lines between Truth and Fiction are often blurred, and I prefer my version of the "Truth".
Submitted by Brian Hirt (10021) on Dec 06, 2000
MobyGames News
For no real reason whatsoever, I'd like to direct your attention to the funniest screenshot we've received this month so far.

Of course, that reminds me of a similar phenominon that occurs in another favorite of mine.
Submitted by Trixter (9116) on Dec 06, 2000
MobyGames News
I'm losing to George Bush in the deathmatch poll? The horror.

Truth be told, I can indeed beat Brian in most deathmatches. However, he can smack me an unholy beatdown in anything requiring actual brainpower, like Civilization, Dune 2, chess, etc.
Submitted by Trixter (9116) on Dec 04, 2000
MobyGames News
BTW: I hate to mention this, but you all deserve to know: Because I'll be moving, and because Brian just recently moved, all shipments of Game Giveaway boxes are on hold until I can take everything out of storage. Sorry! This also goes for people who are currently waiting for things to get shipped.

We have not forgotten about the existing Game Giveaway shipments. I know it seems like we have, but Real Life(tm) just seems to keep getting in the way. Please don't give up hope in us -- we definitely haven't given up hope in MobyGames! :-)
Submitted by Trixter (9116) on Dec 03, 2000
MobyGames News
From the "if Brian can do it, so can I" department: I'm moving to a new house. Today begins the first day of packing ALL of my stuff into boxes and putting it into storage, since we have to put our house on the market on Tuesday (we have 6 weeks to sell the house or we're screwed). This is probably the last email message I'll be able to send/reply from home, since even my computer is going into storage. But don't worry, because MobyGames approvals will continue as always (emptying the queue at least once a day will continue as scheduled).

Trivia: We're not so much "moving" as we are "transferring our posessions down the street": The new house is about 7 blocks from our current house on the same street!
Submitted by Trixter (9116) on Dec 03, 2000
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