There is no other medium that produces so pure a cultural segregation as video games, so clean-cut a division between the audience and the non-audience. Books, films, TV, dance, theatre, music, painting, photography, sculpture, all have publics which either are or aren’t interested in them, but at least know that these forms exist, that things happen in them in which people who are interested in them are interested. They are all part of our current cultural discourse. Video games aren’t. Video games have people who play them, and a wider public for whom they simply don’t exist. (The exceptions come in the form of occasional tabloid horror stories, always about a disturbed youth who was ‘inspired’ to do something terrible by a video game.) Their invisibility is interesting in itself, and also allows interesting things to happen in games under the cultural radar.
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Well, this has been on the making for quite a while now, but at least the developers were constantly keeping us posted via blog posts and screenshots and whatnot, so we didn't believe the project went down the drain or something.
A few days ago, they finally released the very first proper trailer for the game. To be honest, I was in expecting another showcase of empty locations... and boy was I wrong. To cut it short, seeing so much sweet, sweet live action caused my socks to blow right out the window. And the window wasn't even open.
How is it that Valve hasn't signed these guys for their sweatshop already, escapes me. I mean, if these kids put as much effort on the rest of the game as they did on the silo tentacle scene alone (you'll know what I mean once you've seen it), Half-Life 2: Episode Two might be in serious danger of being overshadowed by this. Which would be an irony of universe-imploding proportions, I guess.
Enough babbling, then, go watch the trailer. It's definitely worth your precious couple seconds.
Congratulations, and to many years to come!
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