And a big thanks to everyone who has been contributing to MobyGames; even though we may edit, correct, or sometimes reject entries and contributions, every little bit helps make MobyGames the definitive PC gaming reference--built by us, the gaming community.
We've had a couple of questions regarding the new review approval system (probably because we forgot to include it in the release notes -- oops!), so here's what changed:
Reviews are, for the most part, still worth two contribution points.
Reviews that just barely meet the minimum requirements of a review (at least two full sentences in at least one section) or reviews that don't explain the author's point of view well will get one point.
Reviews that fully explain the author's view, are verbose while still being relevant, or otherwise simply kick ass, will get three points.
The number of points you get for a review are shown in the email you receive when that review is approved.
We've also been seeing this recently: Games that "support" Windows 95 and higher even though the games were released in 1994 or earlier. Needless to say, we're automatically correcting these entries :-)
A new Feature Article is up! This time, we examine Abandonware and try to tackle the legal issues behind it. If you've ever wondered what's legal and what's not, head on over to the little box at the right of the page and check it out.
(Want to write your own feature article to appear on MobyGames? Contact us!)
Welcome to the new MobyGames! As you can see, a few things have
changed visually, but that's just the tip of the iceberg.
1. We're now an affiliate of the IGN gaming network, and we're really
exited about it. One of the biggest benefits of being part of a large
network is exposure, and that helps introduce MobyGames to a new audience.
This can only help Moby in a positive way: More contributions, more
ratings, more reviews -- more of what makes MobyGames truly "built
2. We've rolled out a huge new codebase with so many new features
that we've compiled release notes
for you to read at your leisure. Top Games, credits (both displayed
and entering), off-site searches, and other numerous enhancements
were made, so we encourage you to read the release notes.
We've added another miscellaneous attribute to the database that many early-to-mid-1990s games had special support for: VR headsets. Right now the list is very small; if you see any games that supported VR headsets at some point, let us know at [email protected] and we'll correct those entries to include the VR attribute.
Our current poll is one of the closest we've ever run; Half-Life, Unreal Tournament, and Duke Nukem 3D are all vieing for the top spot. If you haven't voted already, please do so! (And remember, you don't need to be a registered user to vote.)