The game was released in 1990 with a budget of only $130,000. The original game included code-wheel copy protection (as was common at the time). You had to mix and match pirate faces to assemble names needed in order to play the game.
Last week we wrote about the origin of Sir Graham from King's Quest, but what about Guybrush Threepwood?
"Guybrush got his name from the fact that in DPaint, the art software being used at the time, you saved palettes and other art particulars in files called "brushes", and the one for the guy who was the hero was called the "guybrush". "Threepwood" was decided by a company contest."
Congratulations to Patrick Bregger who is now only the 5th person in MobyGames history to reach the 100,000 point milestone! An incredible achievement.
Thanks to Patrick the MobyGames database is vastly richer with his many thousands of high quality contributions. Including 1,574 games, 1,086 credits, 1,115 pieces of trivia, 1,574 descriptions and much much more.
Including: Chris Hayes, Father Jack, Simon Carless, Brave Wave Productions, MK2k, Trixter, netsabes, Rob Caporetto, Smike, Arjon van Dam, Reinhold Hoffmann, Sgt. Nukem, Johan Jönsson, Mike Melanson, Víctor "vEK" Cerezo, Glenn Sugden and Ole Bekkelund.
As a special thanks to our early supporters, the first 100 will also be immortalized as a Founding Patron. Forever listed on MobyGames.com even if you are only a patron for a month.
To become a Patron, or for more information, please see our Patreon page.
According to founder Trip Hawkins, "The original name had been Amazin' Software. But I wanted to recognize software as an art form and wanted to change it to SoftArt. But Dan Bricklin of Software Arts asked us not to use that name. So, in October of 1982 I called a meeting of our first twelve employees and our outside marketing agency and we brainstormed and decided to change it to Electronic Arts."