Sam Lewis

Moby ID: 10017

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Starting in 1995, Sam Lewis ran Kesmai Corporation’s live service, GameStorm. He also was a producer for EA.Com.

At Sony Online Entertainment, Sam worked on Star Wars: Galaxies both as a senior systems designer and content designer.

Until April of 2009 Sam was the Lead Game Designer for Cartoon Network’s upcoming MMO, FusionFall. Now Sam is with the design team at ZeniMax Online.

Credited on 16 games

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The Oregon Trail (2022, Windows) Game Designers
Fable: Anniversary (2014, Windows) Work Experience Testers
Cartoon Network Universe: FusionFall (2009, Browser) Lead Game Designer
The Movies (Premiere Edition) (2005, Windows) Test Work Experience for The Movies
Star Wars: Galaxies - Trials of Obi-Wan (2005, Windows) Live Designers
Fable: The Lost Chapters (2005, Windows) User Experience Testers
Star Wars: Galaxies - Episode III: Rage of the Wookiees (2005, Windows) Designers
Star Wars: Galaxies - The Total Experience (2005, Windows) Live Design
MechWarrior 2: Mercenaries (1996, DOS) BattleTech Background Material
MechWarrior 2: Ghost Bear's Legacy (1995, DOS) Battletech Background Material by
MechWarrior 2: 31st Century Combat (1995, DOS) BattleTech Background Material
BattleTech: A Game of Armored Combat (1994, Genesis) Special Thanks
Shadowrun (1994, Genesis) Original Universe Creation
MechWarrior (1993, PC-98) Thanks to
MechWarrior (1993, SNES) Special Thanks to
Renegade Legion: Interceptor (1990, DOS) Initial Universe Design

[ full credits ]

Related Sites add

  • Flying Scythe Monkey
    Sam Lewis' Web site. It focuses on MMO system design, in particular resolution and business game systems.

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