Russell Meakim

aka: Russell 'Castle' Meakim
Moby ID: 106460

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Started level design at the age of 14 on personal projects using Deu and Death on the Doom 2 engine. First employed at Ritual Entertainment and remained there until the company went under. Is currently employed at Nerve Software.

Well versed in nearly every single major 3D engine.

Other projects:

Painkiller death match level DM_ballistic: Painkiller black edition http://www.joystiq.com/2005/01/12/painkiller-maps-extend-the-pain/

Depths of peril: http://www.soldak.com/Depths-of-Peril/Overview.html

Credited on 18 games

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Doom + Doom II (2024, Windows) Design
Burnstar (2015, Windows) Additional Developers
Subnautica (2014, Windows) World Design
Aliens: Colonial Marines (2013, Xbox 360) Nerve Design
Call of Duty: Black Ops (2010, Windows) Nerve Software
Doom II (2010, Xbox 360) Designers
Wolfenstein 3D (2009, PlayStation 3) Designers
Kivi's Underworld (2008, Windows) Level Design
007: Quantum of Solace (2008, Windows) Design
Enemy Territory: Quake Wars (2008, Xbox 360) Design
The Office (2007, Windows) Design
Medal of Honor: Airborne (2007, Xbox 360) Designers
SiN Episodes: Emergence (2006, Windows) Level Design
25 to Life (2006, Xbox) Designers
Counter-Strike: Condition Zero (2004, Windows) Ritual Entertainment
Delta Force: Black Hawk Down - Team Sabre (2004, Windows) Level Design
Counter-Strike (2003, Xbox) Level Designers
Star Trek: Elite Force II (2003, Windows) Additional Level Design

[ full credits ]

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