Jose Villeta
Moby ID: 113922
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Jose Villeta graduated from the Massachusetts Institute of Technology with a Bachelor of Science degree in Aeronautical and Astronautical Engineering. He also graduated from George Washington University, based at NASA Langley Research Center in Virginia, where he received a Master of Science degree from the Aeronautical Engineering Department.
Jose moved to Los Angeles, to work for Rockwell International at NASA Dryden on the Edwards Air Force base as Flight Dynamics Engineer. Jose worked on the experimental X-31 Enhanced Maneuverable Fighter aircraft.
In August of 1994, he helped secure the Virgin contract and started Black Ops with John Botti. Jose programmed all flight dynamics and controls, artificial intelligence, 3D deformation animation system on the Agile Warrior F111X title. He then went on to design and be the Lead Programmer for the Treasures of the Deep, and Warpath titles. Jose managed development of the March Madness games, helped produce Tomorrow Never Dies, and was involved in producing and programming on 007: The World is Not Enough. He continued to work as Vice President of Research and Development until 2006. In this capacity he helped acquire projects and managed the development of PS2 and Xbox titles like Street Hoops, The Xfiles: Resist or Serve, Terminator 3, and AND 1 Streetball among others.
Today Jose works as a Technical Director at Heavy Iron Studios, a division of THQ. Currently working on next-generation titles.
Credited on 31 games
Displaying most recent · View all
Mortal Kombat 1 (2023, Windows) | Director, Software Engineering |
Hogwarts Legacy (2023, Windows) | Engineering |
Club Penguin Island (2018, Windows) | Credits |
Tron RUN/r (2016, Windows) | Special Thanks |
Disney Infinity: 3.0 Edition - Starter Pack (2015, Xbox One) | Senior Director, Technology |
Disney Infinity: Toy Box 2.0 (2015, Android) | Directors, Technology |
Disney Infinity: Edition 2.0 - Marvel Super Heroes (2014, Windows) | Directors, Technology |
Disney Infinity (2013, Windows) | Directors, Technology |
Disney Princess: My Fairytale Adventure (2012, Wii) | Director, Technology |
Disney•Pixar Cars 2 (2012, Xbox 360) | Director, Technology |
Kinect Rush: A Disney Pixar Adventure (2012, Xbox 360) | Special Thanks |
Kinect: Disneyland Adventures (2011, Xbox 360) | Director, Technology |
Disney•Pixar Cars 2 (2011, PSP) | Director, Technology |
SpongeBob's Truth or Square (2009, Xbox 360) | Studio Management |
Disney•Pixar Up (2009, PlayStation 3) | Studio Management |
Disney•Pixar Wall-E (2008, PlayStation 3) | Programming Lead & Technical Director |
Disney•Pixar Ratatouille (2007, Xbox 360) | Programming |
AND 1 Streetball (2006, PlayStation 2) | Project Director/Manager |
The X-Files: Resist or Serve (2004, PlayStation 2) | Development Director |
Fugitive Hunter: War on Terror (2003, PlayStation 2) | Additional Tech Direction |
[ full credits ]
Frequent Collaborators
People- 14 games with John Botti
- 13 games with Gary Stevens
- 13 games with Mario Donis
- 13 games with Luigi Pardo
- 13 games with Stephanie Martinelli
- 12 games with Ken Eaton
- 12 games with Flavia Timiani-Dean
- 12 games with Ben Hoppe
- 12 games with Renée Johnson
- 12 games with Sonia Souto-Sieiro
Companies
- 13 games with Black Ops Entertainment, LLC
- 8 games with Tommy Tallarico Studios, Inc.
- 8 games with House of Moves, Inc.
- 8 games with Disney Interactive Studios, Inc.
- 6 games with Heavy Iron Studios, Inc.
- 6 games with WB Games | Avalanche
- 5 games with Electronic Arts, Inc.
- 5 games with Epic Games Tools LLC
- 5 games with Virtuos Ltd.
- 4 games with THQ Inc.
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