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Jacob Koottarappallil

aka: Jay Koottar, Jay Kootar, Jay Koottarappallil
Moby ID: 120196

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Jay began his career in games as an artist on flight simulations for Eagle Interactive. From there, he has worked at several companies in varying art capacities: Looking Glass Studios, Paradox Development, Mumbojumbo Games, Insomniac Games, Electronic Arts Los Angeles.

In March 2008 he revealed the game development studio WhiteMoon Dreams, co-founded with Scott Campbell, where he has the position of CEA.

His primary expertise is in art and in developing artist/designer tools. When not in front of a computer, Jay can be found spinning some phat beats on his decks for co-workers and party-goers alike.

Credited on 19 games

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The Walking Dead: Saints & Sinners - Chapter 2: Retribution (2023, PlayStation 5) Technical Artist
Kena: Bridge of Spirits (2021, Windows) WhiteMoon Dreams, Inc.
Returnal (2021, PlayStation 5) CEO
Destruction AllStars (2021, PlayStation 5) WhiteMoon Dreams, Inc
Sackboy: A Big Adventure (2020, PlayStation 5) Whitemoon Dreams, Inc.
The Walking Dead: Saints & Sinners (2020, PlayStation 4) CEO
Timespinner (2018, Windows) Backers
Best Buds vs. Bad Guys (2016, Windows) Super Special Thanks To
Ghostbusters (2016, Windows) Special Thanks
Warmachine: Tactics (2014, Windows) WhiteMoon Dreams
Monster Eye (2014, Arcade) Technical Artist
Mortal Kombat: Unchained (2006, PSP) Technical Artist
Medal of Honor: Pacific Assault (2004, Windows) Art Team
Ratchet & Clank: Going Commando (2003, PlayStation 2) Developed by Insomniac Games
Ratchet & Clank (2002, PlayStation 2) Created and Developed by Insomniac Games
Myth III: The Wolf Age (2001, Windows) Lead Artist
Rock 'em Sock 'em Robots Arena (2000, PlayStation) Artists
Command & Conquer (1999, Nintendo 64) Lead Artist
Sabre Ace: Conflict Over Korea (1997, Windows) 3D Artists

[ full credits ]

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