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Sean Cooper

Moby ID: 1270

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Sean Cooper started out in the games industry in 1987. He led, designed and programmed many hit titles with Bullfrog Productions, Ltd. for Electronic Arts and collectively sold 20 million copies +. In 2005 he started writing games for the casual games market as Sean Cooper Games and created the Boxhead, Shadez & wOne series as well as the Fliso Isometric Engine. 6waves Lolapps acquired the Fliso Engine and Sean worked with them from June 2011 - March 2012 to produce the No 1 fastest flash graphics rendering engine. Since then Sean has set up two new companies; Peeps in a Box Ltd and A Sitting Duck Ltd and produced the game Go Candy with Luke Hyde, David Edwards and others.

Credited on 23 games

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Boxhead: The Zombie Wars (2008, Browser) Production and Design
Boxhead: More Rooms (2007, Browser) Game by
Boxhead: The Rooms (2006, Browser) Game by
Boxhead: A Halloween Special (2006, Browser) Game by
Battlefield 2: Modern Combat (2005, PlayStation 2) Game Design
007: Everything or Nothing (2004, GameCube) Special Thanks
Dungeon Keeper 2 (1999, Windows) Lead Game Design
Dungeon Keeper: Gold Edition (1998, Windows) Producer
Populous: The Beginning (1998, Windows) Special Thanks To
Magic Carpet Plus (1996, PlayStation) Producer
Genewars (1996, DOS) Programming
Syndicate (1995, Jaguar) PC Programming
Magic Carpet: The Hidden Worlds (1995, DOS) Producer
Magic Carpet 2: The Netherworlds (1995, DOS) Producer
Hi-Octane (1995, DOS) Producer
Magic Carpet (1994, DOS) Lead Programming
Syndicate (1994, SNES) Original Version
Syndicate: American Revolt (1993, DOS) Assistant Producer
Populous II: Trials of the Olympian Gods (1993, DOS) Level Design
Flood (1990, Amiga) Programmed by

[ full credits ]

Related Sites add

  • Sean Cooper On Syndicate
    interview on IncGamers about the <moby gamegroup="Syndicate">Syndicate</moby> franchise and his more recent endeavours (27th June 2009)
  • Matt Chat 64
    Video interview with Sean Cooper about his start as programmer at Bullfrog
  • Flood
    Interview by Gamasutra with Sean Cooper on the 1991 Amiga platformer Flood.
  • Minter, Preece And Cooper Talk Doing It Yourself
    Programmers making games on their own face steep odds, butting up on one side against the gorilla of commercial development, and against the challenges of independence, finances and satisfying an enormous community on the other.


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