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Scott Blinn

Moby ID: 12715

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Scott Blinn has been developing software for over 12 years now. He is best known for his work in video game development for both PCs and consoles, as well as the co-creator of several network distributed rendering systems such as WaveNet Pro and LSNet.

Scott has worked on projects over the years as a Level Designer, Game Designer, Technical Designer, Programmer, Project Manager, Producer, 3D Modeler, and Process Engineer on titles such as System Shock 2, Red Faction, Earth and Beyond, Horizons, and Darkwatch.

Currently (2007), Scott is employed at High Moon Studios as the Lead Technical Designer (with his main focus on tools/pipeline design and process engineering) working on several “next-gen” console projects, including The Bourne Conspiracy, using Unreal 3 technology. He is also a certified Scrum Master.

When not working, Scott enjoys programming, writing, off-roading, and (of course) playing video games.

Credited on 9 games

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Luna and the Moonling (2018, Windows) CEO
Skylanders: SuperChargers (2015, Wii U) VV Special thanks
Skylanders: Swap Force (2013, Xbox 360) Thanks to
Robert Ludlum's The Bourne Conspiracy (2008, PlayStation 3) Lead Technical Designer
Darkwatch (2005, PlayStation 2) Senior Technical Designer
Horizons: Empire of Istaria (2003, Windows) Special Thanks To
Earth & Beyond (2002, Windows) Content Designers
Red Faction (2001, PlayStation 2) Special Thanks
System Shock 2 (1999, Windows) Level Design

[ full credits ]

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