Julian Gollop

Moby ID: 1322

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To correct the biography currently listed, Julian has been credited on video games since 1983. Here's a complete list from his website at www.codogames.com - Time Lords (1983), Islandia (1984), Nebula (1984), Chaos (1984), Rebelstar Raiders (1986), Rebelstar II (1988), Laser Squad (1988), Lords Of Chaos (1990), X-Com: UFO: Enemy Unknown (1994), X-Com: Terror From The Deep (1994), X-Com: Apocalypse (1997), Magic And Mayhem (1998), Laser Squad Nemesis (2002).

Many people also consider Julian to be one of the greatest strategic innovators in video gaming over the last 15 to 20 years.

Credited on 25 games

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Phoenix Point: Year One Edition (2020, Windows) CEO
Phoenix Point (2019, Windows) CEO
Chaos Reborn (2014, Windows) Game Designer
Xenonauts (2014, Windows) Special Thanks To
Assassin's Creed III: Liberation (2012, PS Vita) Creative Team
Tom Clancy's Ghost Recon: Shadow Wars (2011, Nintendo 3DS) Producer
Chessmaster Live (2008, Xbox 360) Designers
Glory of the Roman Empire (2006, Windows) Thanks to
Rebelstar: Tactical Command (2005, Game Boy Advance) Game Design
Laser Squad: Nemesis (2002, Windows) Game Design
Magic & Mayhem (1998, Windows) Game design
X-COM: Apocalypse (1997, DOS) Lead Design
X-COM: Terror from the Deep (1995, DOS) Original Concept
X-COM: UFO Defense (1994, DOS) Design
Laser Squad (1992, DOS) Original Concept
Morkin 2 (1992, DOS) Original Concept (Chaos)
Lords of Chaos (1990, Commodore 64) Game Design
Rebelstar II: Alien Encounter (1988, ZX Spectrum) Program
Rebelstar (1986, ZX Spectrum) By
Chaos (1985, ZX Spectrum) Written by

[ full credits ]

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