Daniel Malone

aka: Dan Malone
Moby ID: 137537

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Dan Malone left Ipswich College in 1984. Initially he wanted to draw comic strips, but there was nothing doing. Malone continued working on role playing games such as Dungeons&Dragons and FIST whilst also pursuing a career in comics.

With a portfolio of drawings to show around he applied to an advert for Palace Software in 1985, which simply said '2000 AD style artist wanted - no previous experience with computers needed.

His first title was Cauldron for the Amstrad, Commodore 64 and ZX Spectrum, and then Sacred Armour of Antiriad which he also produced a 16 page comic for.

Since then he has developed games (concept, visualization and in-game graphics) on all the premier platforms of the times - ranging from simple mobile content to full blown console games - clients include Commodore, Atari, SEGA, Nokia, Nintendo, Sony and Microsoft, amongst others.

He is currently designing a prototype game to be developed on the PSP as a Concept Artist at Infinite Lives Ltd. Curriculum Vitae
1985*: Cauldron/Cauldron II - Palace Software - Commodore 64, ZX Spectrum, Amstrad - produced intro-screens, some sprite animation and background tiles.

Credited on 18 games

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Tropical Stormfront (2012, iPhone) Portraits
Broken Sword: Shadow of the Templars - The Director's Cut (2010, iPhone) Graphic Art
Horrid Henry's Horrid Adventure (2010, Nintendo DS) 2D Art & Animation
Horrid Henry: Missions of Mischief (2009, Nintendo DS) 2D Art & Animation
Brain Voyage (2008, Nintendo DS) Art
SSX Blur (2007, Wii) Character Concept
Harry Potter and the Chamber of Secrets (2002, Game Boy Advance) Art
Speedball 2100 (2000, PlayStation) Original Concept Design
Z and Z Expansion Kit (1998, Windows) Additional Artwork
Constructor (1997, DOS) Graphics
The Chaos Engine 2 (1996, Amiga) Graphics
Z (1996, DOS) Additional Artwork
Soldiers of Fortune (1993, Amiga) Graphic Design
Magic Pockets (1991, Amiga) Manual Artwork
Speedball 2: Brutal Deluxe (1990, Amiga) Additional Design
Cadaver (1990, Amiga) Architectual and Creature Graphics
Death Sword (1987, Commodore 64) Special Thanks to
Rad Warrior (1986, ZX Spectrum) Plot by

[ full credits ]

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