Pierre-Olivier Clément

aka: Pierre-Olivier Clement
Moby ID: 152541

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Pierre-Olivier Clément worked for ZeroHour Software making a Duke Nukem 3D modification with them before he started working at UbiSoft.

Credited on 17 games

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Tom Clancy's Rainbow Six: Extraction (2022, Windows) Level Design Assistant Directors
Watch_Dogs 2 (2016, PlayStation 4) Narrative Additional Thanks
Far Cry: Primal (2016, PlayStation 4) Level Designers
Thief (2014, Windows) Special Thanks
Deus Ex: Human Revolution - Director's Cut (2013, Windows) Special Thanks
Tomb Raider (2013, PlayStation 3) Senior Level Designers
Driver: San Francisco (2011, Windows) Game Designers
Deus Ex: Human Revolution (Augmented Edition) (2011, Windows) Special Thanks
Deus Ex: Human Revolution (2011, Xbox 360) Special Thanks
Assassin's Creed: Brotherhood (2011, Windows) Thanks
Assassin's Creed: Brotherhood (2010, Xbox 360) Thanks
Dark Messiah: Might and Magic - Elements (2008, Xbox 360) Lead Game Designer
Tom Clancy's Splinter Cell: Double Agent (2006, Xbox 360) Game Designers
Tom Clancy's Splinter Cell: Chaos Theory (2005, Xbox) Level Designers
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004, PlayStation 2) Game Design (with the collaboration of)
Largo Winch: Empire Under Threat (2002, Xbox) Lead Game Designer
Rayman 2: The Great Escape (2000, PlayStation 2) Game Design

[ full credits ]

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