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David Vonderhaar

Moby ID: 15858

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David Vonderhaar has a long history in design and production management. Since February 2024 he is the Studio Head of Bullet Farm. Previously he spent nearly two decades at Treyarch Corporation since October 2004, where he served as the Studio Design Director. During his tenure, he played a pivotal role in the design direction of Treyarch's entries in the Call of Duty franchise.

Before joining Treyarch, David held roles at companies like GameSpy Industries (2002-2004), Intuit (2000-2002), and Activision (1996-2000).

David began as a consultant at IBM Global Services (1994-1995) and a web developer at Smith Bucklin (1995-1996).

Credited on 23 games

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Call of Duty: Modern Warfare III (2023, PlayStation 4) Treyarch Thanks
Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Design
Call of Duty: Black Ops IIII (2018, PlayStation 4) Design
Call of Duty: Black Ops III (2015, Windows) Studio Design Director
Call of Duty: Advanced Warfare (2014, Xbox 360) Special Thanks
Call of Duty: Black Ops II (2012, Xbox 360) Design Director - Online
Call of Duty: Black Ops (2010, Xbox 360) Design Director - Online
Call of Duty: World at War (2008, Windows) Design Director, Multiplayer
007: Quantum of Solace (2008, Windows) Senior Online Manager
Call of Duty 3 (2006, PlayStation 3) Lead Designer - Multiplayer
Call of Duty 2: Big Red One (2005, PlayStation 2) Sr. Online Manager
Call of Duty 2: Big Red One (Collector's Edition) (2005, PlayStation 2) Sr. Online Manager
X-Men: Legends II - Rise of Apocalypse (2005, Xbox) Senior Online Manager
Trivial Pursuit: Unhinged (2004, Windows) Special Thanks
Shanghai: Second Dynasty (1999, Windows) Online Marketing Manager
Heavy Gear II (1999, Windows) Online Marketing Manager
Civilization: Call to Power (1999, Windows) Marketing / PR
Interstate '82 (1999, Windows) Director of Technology & Development/Online Group
Barrage (1998, Windows) Quality Assurance - Compatibility Team
MechWarrior 2: 31st Century Combat (1997, SEGA Saturn) WebMaster

[ full credits ]

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