Moby ID: 1801
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Robert Huebner wears the hats of vice-president, director of technology and lead programmer at Nihilistic Software. Robert Huebner is an industry veteran who began his career with the joint Interplay/Parallax Software hit Descent, where he was responsible for the game's revolutionary Internet and network capabilities. While with Interplay he also contributed to titles such as Descent 2, Shattered Steel, Dragon Dice, and Descent On-Line. His next role was as a senior programmer on LucasArts Entertainment's Jedi Knight:Dark Forces 2 where he provided networking, simulation engine and scripting technology. Jedi's "Sith" simulation engine is a core component of many other current and upcoming Lucas titles including Mysteries of the Sith, DroidWorks (LucasLearning), and Indiana Jones and the Infernal Machine . After completing Jedi Knight, he worked with Blizzard Entertainment on the widely-acclaimed Starcraft.
Robert has served on the advisory board for the Game Developer's Conference for the past three years and has presented lectures at the annual conference for the past 5 years. He also works as an instructor in game programming for the University of California Berkeley Extension, and has been a featured author in Game Developer magazine.
Robert's current role is lead programmer, overseeing and implementing technology development at Nihilistic.
Credited on 21 games
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|Overload (2018, Windows)||Survivors|
|Need for Speed: No Limits (2015, iPad)||Production|
|Grim Fandango: Remastered (2015, Windows)||Renderdroid Engine and Tools|
|Resistance: Burning Skies (2012, PS Vita)||Project Director|
|PlayStation Move Heroes (2011, PlayStation 3)||Project Director|
|Zombie Apocalypse (2009, Xbox 360)||Directors|
|Conan (2007, PlayStation 3)||Project Director|
|Marvel Nemesis: Rise of the Imperfects (2005, Xbox)||Technical Director|
|Vampire: The Masquerade - Redemption (2000, Windows)||Lead Programmer|
|Indiana Jones and the Infernal Machine (1999, Windows)||3D Engine Development|
|StarCraft (Demo Version) (1998, Windows)||Programming|
|Grim Fandango (1998, Windows)||Renderdroid Engine and Tools|
|StarCraft (1998, Windows)||Programming|
|Star Wars: DroidWorks (1998, Windows)||Thanks To|
|Descent Maximum (1997, PlayStation)||Programming|
|Star Wars: Jedi Knight - Dark Forces II (1997, Windows)||Game Programming|
|Descent II: The Infinite Abyss (1996, Windows)||Programming|
|Descent II: Destination Quartzon (1996, DOS)||Multiplayer Programming|
|Descent II (1996, DOS)||Programming|
|Star Wars: Shadows of the Empire (1996, Nintendo 64)||Special Thanks|
[ full credits ]
- 11 games with Che-Yuan Wang
- 9 games with Mark Cooke
- 8 games with Clint Bajakian
- 8 games with Yves Borckmans
- 8 games with Anthony Chiang
- 8 games with George Lucas
- 7 games with Peter Chan
- 7 games with Ray Gresko
- 6 games with Yujin Kiem
- 6 games with Ronald Kee
- 6 games with nStigate Games
- 5 games with Interplay Entertainment Corp.
- 4 games with Lucasfilm Games
- 4 games with Parallax Software Corp.
- 4 games with Valve Corporation
- 3 games with Electronic Arts, Inc.
- 3 games with Activision Blizzard UK Ltd.
- 2 games with Blizzard Entertainment Inc.
- 2 games with Epic Games Tools LLC
- 2 games with Soundelux Design Music Group