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John Darren Hughes

aka: John Hughes
Moby ID: 18640

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John Darren Hughes has been working as a senior level designer at Electronic Arts since November 2011. Previously he held the same role at Vigil Games (December 2007 - January 2010), Perpetual Entertainment (January 2005 - September 2007) and TKO Software (February 2003 - January 2005). Before that he was a level designer at Mad Doc Software (November 2002 - February 2003) and Warthog Games (September 2001 - June 2002).

Credited on 14 games

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Call of Duty: Vanguard (2021, Windows) Sledgehammer Games
Call of Duty: Warzone (2020, Windows) Sledgehammer Games
Call of Duty: Modern Warfare (2019, Windows) Sledgehammer Games
Darksiders: Warmastered Edition (2016, Windows) Level Design
Battlefield: Hardline - Betrayal (2016, Windows) Multiplayer Designers
Battlefield: Hardline - Getaway (2016, Windows) Multiplayer Designers
Battlefield: Hardline - Robbery (2015, Windows) Multiplayer Designers
Battlefield: Hardline - Criminal Activity (2015, Windows) Multiplayer Designers
Battlefield: Hardline (2015, Windows) Multiplayer Designers
Dead Space 3 (2013, Windows) Level Designers
Gods & Heroes: Rome Rising (2011, Windows) Design / Story Team
Darksiders (2010, Xbox 360) Level Design
Medal of Honor: Pacific Assault (2004, Windows) Design Team
Medal of Honor: Allied Assault - Breakthrough (2003, Windows) Level Design & Environmental Art

[ full credits ]

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