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Gary Priest

Moby ID: 18653

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Gary is a co-founder and Vice President of The Collective. Prior to this, he spent nearly 4 years at Virgin Interactive where he served as lead programmer from 1994 through 1997.

Before coming to the US, Gary worked for four years as a freelance game programmer in the UK on many successful 8 and 16 bit console games including Road Rash and Terminator II for clients such as Electronic Arts, Sega and Acclaim.

Prior to this Gary worked as an Artist, Lead Programmer and Project Lead within Gremlin Graphics and US Gold for four years on many early 8 bit home computer games.

Credited on 27 games

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Warhammer: Age of Sigmar - Realms of Ruin (2023, Windows) Senior Animators
Jurassic World: Evolution 2 (2021, Windows Apps) Senior Animators
Elite: Dangerous - Odyssey (2021, Windows) Animators
Planet Zoo (2019, Windows) Animators
The Da Vinci Code (2006, Windows) V.P. Development
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) VP of Development
Star Wars: Episode III - Revenge of the Sith (2005, Xbox) VP of Development
The X-Files: Resist or Serve (2004, PlayStation 2) VP of Technology
Wrath Unleashed (2004, PlayStation 2) V.P. Development
Indiana Jones and the Emperor's Tomb (2004, Macintosh) VP Development
Buffy the Vampire Slayer (2002, Xbox) Project Directors
Star Trek: Deep Space Nine - The Fallen (2000, Windows) Technology Project Director
Ford Racing (1999, Windows) Artwork
The Game of Life (1998, PlayStation) The Collective
Men in Black: The Game (1998, PlayStation) Playstation Development Team
Toonstruck (1996, DOS) Lead Programmers
The Incredible Hulk (1995, Game Gear) Presentation by Arc Developments and Programmed by
Demolition Man (1994, 3DO) Final Game Design
Road Rash (1994, SEGA Master System) A conversion by
The Flash (1993, SEGA Master System) Programming

[ full credits ]

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