Ronald Kee

aka: Ron Kee
Moby ID: 20136

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After Ron graduated with a BS from San Jose State's Illustration department he started freelancing for local companies. That led to a full time gig with Strategic Simulations Inc. where he put his time in learning the computer tools and working on Panzer General II and Fantasy General. From there he went on to Cyclone Studios where he did most of the character design concepts for Requiem: Avenging Angel. Ron formed Oholoko Productions with Greg Savoia in early '99 and where he worked on the cinematic cutscenes for Vampire: The Masquerade - Redemption.

Ron’s current role is a Concept Artist, Texture Artist and 3D Modeler, for example on Marvel Nemesis: Rise of the Imperfects.


Credited on 15 games

Displaying most recent · View all

Crash Team Rumble (2023, PlayStation 5) Lead Environment Concept Artist
Crash Bandicoot 4: It's About Time (2020, PlayStation 4) Lead Environment Concept Artist
Call of Duty: Warzone (2020, Windows) Art
Call of Duty: Modern Warfare (2019, Windows) Art
Spyro: Reignited Trilogy (2018, PlayStation 4) Lead Environment Concept
Skylanders: Imaginators (2016, PlayStation 4) Concept Lead
Skylanders: Trap Team (2014, Xbox One) Contractors
Resistance: Burning Skies (2012, PS Vita) Lead Artist
PlayStation Move Heroes (2011, PlayStation 3) Lead Artist
Zombie Apocalypse (2009, Xbox 360) Art Team
Conan (2007, PlayStation 3) Lead Character Artist
Marvel Nemesis: Rise of the Imperfects (2005, GameCube) Lead Modeler
Vampire: The Masquerade - Redemption (2000, Windows) Special thanks
Requiem: Avenging Angel (1999, Windows) Artists
Panzer General II (1997, Windows) Graphics / Artwork

[ full credits ]

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