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Ian Frazier

Moby ID: 212234

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Ian S. Frazier’s career in computer games began in college, at Purdue University, when he embarked on a project to re-create the RPG classic, Ultima V. Over the next five years, project "Lazarus" took on a life of its own, as Ian led an international group of Ultima enthusiasts to create a highly successful mod project. Boasting a vast amount of new art, added content, and a score performed by a live orchestra, this Dungeon Siege mod received many thousands of downloads and plenty of praise from the pro gaming press.

Ian has worked at Iron Lore Entertainment as both a Content and Gameplay Designer on Titan Quest and a Gameplay Designer on Titan Quest: Immortal Throne. Most recently, he assumed the role of project lead on Dawn of War: Soulstorm, taking responsibility for both the design and production of the project.

Ian served as Lead Designer on Kingdoms of Amalur: Reckoning at Big Huge Games, and is currently Lead Designer on the next entry in the Mass Effect series at BioWare.

Credited on 10 games

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Star Wars: Squadrons (2020, Xbox One) Creative Director
Kingdoms of Amalur: Re-Reckoning (2020, Windows) Lead Designer
Titan Quest: Anniversary Edition (2018, PlayStation 4) Design
Titan Quest: Anniversary Edition - Ragnarök (2017, Windows) Design
Mass Effect: Andromeda (2017, Windows) Lead Designer
DomiNations (2015, Android) Beta Testers
Kingdoms of Amalur: Reckoning (2012, Xbox 360) Lead Designer
Warhammer 40,000: Dawn of War - Soulstorm (2008, Windows) Producer & Lead Designer
Titan Quest: Immortal Throne (2007, Windows) Design
Titan Quest (2006, Windows) Design

[ full credits ]

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