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Michael Abrash

aka: Mike Abrash
Moby ID: 213

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Michael Abrash is a video game programmer and technical writer. The first game he programmed was an arcade-style game for the Vector Graphics VIP CP/M system, using 160x72 block graphics, written in FORTRAN and assembly language. His first commercial game was Space Strike (1982). He went on to program several games with Dan Illowsky.

Abrash took a 12-year-long break from game programming, during which he worked on graphics and assembly code for Windows NT 3.1. He returned to game industry to work on Quake (1996). He is also the author of the book Zen of Assembly Language (1990).

Credited on 34 games

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Quake (2021, Windows) Programming
Halo: The Master Chief Collection (2014, Xbox One) Thanks
Serious Sam Classics: Revolution (2014, Windows) Special Thanks
Counter-Strike: Global Offensive (2012, Windows) Valve
Portal 2 (2011, Windows) Personnel
Monday Night Combat (2010, Xbox 360) Special Thanks
Halo 2 (2007, Windows) Special Thanks
Serious Sam II (2005, Xbox) Special Thanks
Microsoft Flight Simulator 2004: A Century of Flight (2003, Windows) Special Thanks
Cel Damage (2002, GameCube) Special Thanks
Serious Sam: The First Encounter (2001, Windows) Special Thanks
Motocross Madness 2 (2000, Windows) Software Rasterization
Half-Life: Platinum (2000, Windows) With thanks to:
Microsoft Flight Simulator 2000 (1999, Windows) Development
Microsoft Flight Simulator 2000: Professional Edition (1999, Windows) Development
Half-Life: Game of the Year Edition (1999, Windows) With thanks to (Sierra Studios)
Quake: The Offering (1999, Linux) Programming
Half-Life (1998, Windows) Engine Programmer
X-COM: Interceptor (1998, Windows) Paul
Doom 64 (1997, Nintendo 64) Programming

[ full credits ]

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