🐳 Featured Group: Gameplay feature: Auto-mapping

Rudy Pollorena Jr.

Moby ID: 220010

Biography edit · view history

Rudy Pollorena Jr. first started modding in 1997 on TFC Maps and the Unreal Engine. In the spring of 2000, Rudy was contacted by David Perry to assist with Enter The Matrix as a contracted game designer.

Rudy began as an Entry Level Designer in 2000. By 2003 he was a Lead Level Designer. Rudy continued to carry Senior Design roles until 2010 where he became a Lead Gameplay Designer.

From 2000 - 2010, he also worked on the following games: * Postal 2 * (2) unreleased titles * Silent Hill 5: Homecoming * Duke Nukem Forever * Lichdom

In the summer of 2010, Rudy decided to focus on his own ventures and went the indie route. He focused on mobile games with his colleague as well as added new skills to his arsenal: UI/UX Design & 2D Illustration.

Rudy has shipped 3 titles on mobile: * FlickEm for iPhone * FlickEm for iPad (HD Version) * In The Club (an HTML5 title from his startup, Upgraded Studios)

From 2013-present, Rudy has started his own art & design related businesses. He is, as of December 2022, brewing a passion to once again enter the game industry again for 2023...

Credited on 5 games

Displaying most recent · View all

Duke Nukem Forever (2011, PlayStation 3) Additional Level Design
SpongeBob SquarePants Featuring Nicktoons: Globs of Doom (2008, PlayStation 2) Additional Design
Medal of Honor: Vanguard (2007, PlayStation 2) Additional Design
The Da Vinci Code (2006, Windows) Level Designer
Marc Ecko's Getting Up: Contents Under Pressure (2006, PlayStation 2) Lead Level Designer

[ full credits ]

Related Sites add


Add your expertise to help preserve video game history! You can submit a correction or add the following: