Tom Mustaine
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Before co-founding Ritual Entertainment Tom worked on a number of projects using the DOOM engine, including Master Levels for DOOM and Final Doom for id Software, Hell to Pay and Perdition's Gate for WizardWorks, and Memento Mori, a public domain freeware level pack.
Quake hit the scene and Tom knew what he wanted to do from that day forward. He helped founding Ritual Entertainment and initially created levels for their first product, Quake Mission Pack No 1: Scourge of Armagon. Later on, he served as level designer on Sin and created several single and multiplayer levels, including the first ever level to feature multiple gravity axis. For Ritual's next game, Heavy Metal: F.A.K.K. 2, Tom took on the role lead designer and helped direct that game to completion.
Tom was Ritual's Vice President and Director of Development, planning and overseeing the development of all of the company's projects, until December 2006 when he left the company.
Earlier that year he had already co-founded the development company Escalation Studios.
Credited on 37 games
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Starfield (2023, Windows) | External Projects & Creations Director |
Quake (2021, Windows) | Design |
Doom Eternal (2020, Windows) | Special Thanks |
Doom II (2019, PlayStation 4) | Design Credits |
The Elder Scrolls: Blades (2018, iPhone) | Additional Studio Direction |
Fallout 76 (2018, Windows) | Additional Studio Direction |
Wolfenstein II: The New Colossus (2017, Windows) | MachineGames Would Like to Thank |
Please, Don't Touch Anything 3D (2016, Windows) | Designer |
Doom (2016, Windows) | Design |
Disney Infinity (2013, Windows) | Core Technology |
Doom Classic Complete (2012, PlayStation 3) | Doom II: Master Levels Developed by |
Midway Arcade (2012, iPad) | Escalation Studios |
Rage (2011, Windows) | Additional Online Work |
Everyday Genius: SquareLogic (2009, Windows) | Special Thanks |
Doom Resurrection (2009, iPhone) | Team |
The Conduit (2009, Wii) | Team Thanks |
Samba de Amigo (2008, Wii) | Managing Directors |
Medal of Honor: Airborne (2007, Xbox 360) | Project Coordinators |
SiN Episodes: Emergence (2006, Windows) | Game Designer |
25 to Life (2006, Xbox) | Development Director |
[ full credits ]
Frequent Collaborators
People- 15 games with Robert M. Atkins
- 14 games with Richard Gray
- 14 games with Josh Martel
- 13 games with Marc A. Tardif
- 12 games with Morgan Gibbons
- 11 games with Jesse Flanagan
- 10 games with Todd Curtis
- 10 games with Denise Kidd
- 10 games with Laurent Chatain
- 10 games with Joshua Shoemate
Companies
- 17 games with id Software, Inc.
- 15 games with Valve Corporation
- 11 games with Ritual Entertainment
- 9 games with Bethesda Softworks LLC
- 7 games with Epic Games Tools LLC
- 7 games with Bethesda Game Studios Dallas LLC
- 5 games with Microsoft Corporation
- 5 games with Electronic Arts GmbH
- 5 games with MachineGames Sweden AB
- 4 games with Electronic Arts, Inc.
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