Brian Hess

Moby ID: 23708

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Brian got his start designing levels for Doom and Quake, picking up contract work while attending the University of Virginia. After graduating with a BA in Studio Art, he moved to Texas to take up level design professionally. At Gearbox Software, he has contributed to Half-Life: Opposing Force Online, Half-Life for PS2, 007: Nightfire, and Brothers in Arms. Lured to the coasts of California, Brian designed levels at Stormfront Studios for Eragon, a multi-platform third-person action game. Coming to his senses, Brian returned to Texas to work on the Midway Studios shooter Blacksite: Area 51 and most recently, the Bioware Austin MMO Star Wars: The Old Republic.

Credited on 21 games

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Marvel Midnight Suns (2022, Windows) Level Designer
XCOM: Chimera Squad (2020, Windows) Level Design
XCOM 2: War of the Chosen - Tactical Legacy Pack (2018, Windows) Lead Designer
XCOM 2: War of the Chosen (2017, Windows) Lead Level Designer
Headlander (2016, Windows) Thanks to our playtesters
XCOM 2 (2016, Windows) Lead Level Designer
XCOM: Enemy Within (2013, Windows) Level Designers
Star Wars: The Old Republic - Rise of the Hutt Cartel (2013, Windows) Special Thanks
Star Wars: The Old Republic (2011, Windows) PvP and Flashpoint Design
Duke Nukem Forever (NSFW) (2011, PlayStation 3) Additional Level Design
BlackSite: Area 51 (2007, Windows) Senior Designers
Brothers in Arms: D-Day (2006, PSP) Additional Level Design
Eragon (2006, Xbox 360) Designers
Brothers in Arms: Road to Hill 30 (2005, Windows) Additional Level Design
Halo: Combat Evolved (2003, Macintosh) Gearbox is
007: Nightfire (2002, Windows) Senior Level Design
Tony Hawk's Pro Skater 3 (2002, Windows) Gearbox Software is
Half-Life (2001, PlayStation 2) Decay Level Design
Half-Life: Blue Shift (2001, Windows) Special Thanks (Gearbox)
Half-Life: Opposing Force (1999, Windows) Level Design (Opposing Force Online)

[ full credits ]

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