Matt Godbolt

aka: Matthew Godbolt
Moby ID: 240232

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Matt Godbolt started his career in the games industry in 1997 at Argonaut Games. There he worked on Croc: Legend of the Gobbos (PC front-end programmer), Red Dog: Superior Firepower (engine and tools developer) and SWAT: Global Strike Team (Playstation 2 and Xbox, engine and tools developer). He was fundamental in creating the shared tools and engine technology used in many of the Argonaut titles.

After Argonaut went into liquidation, he formed a small software consultancy, ProFactor Software with Nik Hemmings. In 2007, he has recently worked on client/server 3D engines for a major online games company, and a controversial Playstation 2 title for a large developer/publisher.

In 2008 Matt made the jump into the real world, spent a couple of years developing mobile software for Google, and then went into finance, moving from his native UK to Chicago in 2011. He's been there ever since. Matt is the creator and maintainer of the Compiler Explorer developer tool website, and also created the jsbeeb Javascript BBC Micro Emulator.

Credited on 10 games

Displaying most recent · View all

Croc: Legend of the Gobbos (2025, Windows) Programming
Slam (2009, Xbox 360) Programming
Midnight Club: L.A. Remix (2008, PSP) Additional Programming
Manhunt 2 (NSFW) (2007, PlayStation 2) Programmers
Urban Chaos: Riot Response (2006, Xbox) Special Thanks to
Carve (2004, Xbox) With special thanks to
SWAT: Global Strike Team (2003, PlayStation 2) Rendering Engine and Tools
Bionicle (2003, PlayStation 2) Engine Support
Red Dog: Superior Firepower (2000, Dreamcast) Programming Team
Croc: Legend of the Gobbos (1998, Windows) Programming

[ full credits ]

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