Richard Pearsey

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Richard Pearsey has been writing and working in narrative design for games since 2005.

His most recent game is Spec Ops: The Line for 2k Games and Yager Development in Berlin, Germany on which he was the writer and narrative designer.

He has written the game story, script and campaigns for Spec Ops: The Line, F.E.A.R.: Extraction Point, and F.E.A.R.: Perseus Mandate. In addition this he has made writing contributions to the development of Section 8, as well as several unannounced titles.

On The Line he is also the Narrative Designer and is a member of the Core Design Team.

Past clients include 2k Games, Yager Development, TimeGate Studios, Vivendi Games, Sierra Games, and Warner Games.

Richard currently lives in Berlin, Germany but will be returning home to Texas when his duties on The Line end in June of 2010.

Credited on 9 games

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Dying Light 2: Stay Human (2022, Windows) Additional Writing
Assassin's Creed: Odyssey (2018, PlayStation 4) Special Thanks
Resident Evil 7: Biohazard (2017, Windows) Narrative Consultant
Here They Lie (2016, PlayStation 4) Special Thanks
1979 Revolution: Black Friday (2016, Windows) Additional Writing
Firefall (2014, Windows) Additional Design
Spec Ops: The Line (2012, PlayStation 3) Narrative Design
F.E.A.R.: Perseus Mandate (2007, Windows) Writer, Voice Direction
F.E.A.R.: Extraction Point (2006, Windows) Writer

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Richard Pearsey - Berlin 2010

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