Richard Pearsey
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Richard Pearsey has been writing and working in narrative design for games since 2005.
His most recent game is Spec Ops: The Line for 2k Games and Yager Development in Berlin, Germany on which he was the writer and narrative designer.
He has written the game story, script and campaigns for Spec Ops: The Line, F.E.A.R.: Extraction Point, and F.E.A.R.: Perseus Mandate. In addition this he has made writing contributions to the development of Section 8, as well as several unannounced titles.
On The Line he is also the Narrative Designer and is a member of the Core Design Team.
Past clients include 2k Games, Yager Development, TimeGate Studios, Vivendi Games, Sierra Games, and Warner Games.
Richard currently lives in Berlin, Germany but will be returning home to Texas when his duties on The Line end in June of 2010.
Credited on 9 games
Displaying most recent · View all
Dying Light 2: Stay Human (2022 on Windows) | Additional Writing |
Assassin's Creed: Odyssey (2018 on PlayStation 4) | Special Thanks |
Resident Evil 7: Biohazard (2017 on Windows) | Narrative Consultant |
Here They Lie (2016 on PlayStation 4) | Special Thanks |
1979 Revolution: Black Friday (2016 on Windows) | Additional Writing |
Firefall (2014 on Windows) | Additional Design |
Spec Ops: The Line (2012 on Windows) | Narrative Design |
F.E.A.R.: Perseus Mandate (2007 on Windows) | Writer, Voice Direction |
F.E.A.R.: Extraction Point (2006 on Windows) | Writer |
[ full credits ]
Frequent Collaborators
- 3 games with Cory Davis
- 3 games with Kousuke Gotou
- 3 games with Setsuji Sato
- 3 games with Bruce Locke
- 2 games with Robert Fleischacker
- 2 games with Jeroen Smit
- 2 games with Carl Halverson
- 2 games with Mark Morrell
- 2 games with Marianne Graffam
- 2 games with Oleg Virozub
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