Biography edit · view history
Lorne Lanning (born March 20, 1964) is a North American video game designer. He is the co-founder and president of video game development company Oddworld Inhabitants. Lorne is on the board of directors for The Academy of Interactive Arts and Sciences and also on the "advisory board to the president" for the San Francisco Academy of Art College. He has a BFA from the California Institute of the Arts and was also awarded an Honorary Doctorate Degree from the San Francisco Academy of Art College.
Lorne's professional training and career began in the early 1980's at the School of Visual Arts in NYC. There he studied photo-realism and commercial illustration but ultimately felt his visions were being constrained by the limitations of the still image. Lorne helped to support himself through school by working as studio manager and assistant painter to international fine artist, Jack Goldstein. The intellectual depth of Goldstein's paintings and philosophy sparked Lorne to further pursue his interests in technology, film, visual effects, storytelling, and traditional and computer animation, by attending the California Institute of the Arts in Valencia CA.
Lorne's fascination with high technology and its implications to future mass media applications led him to pursue work with the TRW Visualization Center in Redondo Beach, California. Here he worked as technical director of computer animation on projects that visualized aerospace concepts and applications such as the SDI (Star Wars) program.
Forever fascinated by the trail of high-end militaristic technology as it trickled into the commercial entertainment sector, Lorne pursued his interest by taking a position with Rhythm & Hues Studios in Hollywood, CA. Lorne chose Rhythm & Hues because of the cutting edge computer animated work they were doing in commercials, films, station ID's, and with aerospace simulators for motion based ride attractions. While at Rhythm & Hues he worked through several career moves, which included roles of technical director, lead technical director, art director, creative director, and visual effects supervisor. Projects included network Station ID's and feature films, as well as award winning commercials and motion based attractions for Euro-Disney, MCA/Universal, the Worlds Fair, Universal-Japan, Mazda, and Reebok.
In 1994 he convinced long time computer graphics veteran Sherry McKenna to be the co-founder of a new video game development company, Oddworld Inhabitants. He subsequently led the development of Oddworld games.
Credited on 13 games
Displaying most recent · View all
|Oddworld: Soulstorm (2021, Windows)||Story by|
|The Messenger (2018, Nintendo Switch)||Special Thanks|
|Skyshine's BEDLAM: Redux! (2016, Windows)||BEDLAM Backers|
|#IDARB (2015, Xbox One)||Special Thanks|
|Oddworld: Abe's Oddysee - New 'n' Tasty! (2014, PlayStation 4)||Creative Executive Producer|
|Thor: God of Thunder (2011, Xbox 360)||Special Thanks|
|Oddworld: Stranger's Wrath (2010, Windows)||President|
|Oddworld: Munch's Oddysee (2003, Game Boy Advance)||President/Creative Director|
|Oddworld: Munch's Oddysee (2001, Xbox)||Original Concept|
|Oddworld Adventures 2 (2000, Game Boy Color)||Director/Creator|
|Oddworld Adventures (1998, Game Boy)||Director/Creator|
|Oddworld: Abe's Exoddus (1998, PlayStation)||Director|
|Oddworld: Abe's Oddysee (1997, Windows)||Director|
[ full credits ]
- 11 games with Sherry McKenna
- 7 games with Maurice Konkle
- 6 games with Ava Arsaga
- 6 games with Jenny Shaheen
- 6 games with Raymond Swanland
- 6 games with Cathy Johnson
- 5 games with Robert D. Brown
- 5 games with David Rothman
- 5 games with Frank Simon
- 5 games with Josh Gabriel
- 6 games with Oddworld Inhabitants Inc.
- 6 games with Valve Corporation
- 4 games with Atari, Inc.
- 4 games with GOG Limited
- 3 games with Unity Technologies ApS
- 3 games with Digital Dialect
- 3 games with Jordan Freeman Group, LLC
- 2 games with Epic Games Tools LLC
- 2 games with Sabotage Studio Inc.
- 2 games with Square One Games Inc.