Mark Kilborn

aka: Mark Kilbourn
Moby ID: 259373

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Mark Kilborn is an award-winning sound designer, mixer, and implementer with more than a decade of experience in the video games industry. He has worked on various game franchises. For eight years, he served as one of the audio directors for the Call of Duty franchise, and has collaborated with teams of sound designers around the world. His projects have won MPSE Golden Reel and GANG Awards for sounds, and they've been nominated for BAFTA and D.I.C.E. Outstanding Achievement in Sound awards.

He currently lives in Austin, TX with his wife and children.

Credited on 21 games

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Forza Motorsport (2023, Windows) Sound Designers
Hogwarts Legacy (2023, Windows) Audio
Borderlands: Game of the Year Enhanced (2019, Windows) Additional Development
Call of Duty: Black Ops IIII (2018, PlayStation 4) Raven
Call of Duty: WWII (2017, Windows) Raven Software
Call of Duty: Modern Warfare - Remastered (2017, PlayStation 4) Raven
Call of Duty: Black Ops III (2015, Windows) Audio Director
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Xbox One) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Call of Duty: MW3 (2011, Xbox 360) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, Windows) Raven Software
Singularity (2010, Windows) Singularity Team
Borderlands (2009, Windows) Additional Development
Forza Motorsport 3 (2009, Xbox 360) Car Audio Production
Dr. Awesome: Microsurgeon M.D. (2008, iPhone) Sound by
Brothers in Arms: Hell's Highway (2008, Xbox 360) Additional Audio
Samba de Amigo (2008, Wii) Sound Designer
The Club (2008, Windows) Additional Sound Design
Project Gotham Racing 4 (2007, Xbox 360) Additional Sound Design
Bionicle Heroes (2006, Nintendo DS) Sound Design

[ full credits ]

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