John D. Anderson
aka:
John Anderson
Moby ID: 26450
Biography edit · view history
John Anderson started out working with the Air Force for 4 years to develop a Satellite Telemetry Switching System which routes data from a satellite to a ground receiving station. He then worked for 3 years for Atomic Games to develop the tactical AI and game system for the Close Combat series. The Close Combat games have won acclaim for their realistic portrayal of small arms combat and the psychological effect that battlefield stress has on the soldiers.
Credited on 8 games
Displaying most recent · View all
Shadowrun (2007, Xbox 360) | Developers |
Crimson Skies: High Road to Revenge (2003, Xbox) | Development |
SWAT 3: Tactical Game of the Year Edition (2001, Windows) | Lead Programming |
SWAT 3: Close Quarters Battle - Elite Edition (2000, Windows) | Lead Programming |
SWAT 3: Close Quarters Battle (1999, Windows) | Artificial Intelligence Programmer |
Close Combat III: The Russian Front (1999, Windows) | AI Programmers (Atomic Games) |
Close Combat: A Bridge Too Far (1997, Windows) | Development |
Close Combat (1996, Windows) | Tactical AI Programmer |
[ full credits ]
Frequent Collaborators
People- 4 games with James Veevaert
- 4 games with Jo Tyo
- 4 games with Jim Napier
- 4 games with Steven Kastner
- 3 games with Erinn C. Hamilton
- 3 games with Dan Amdur
- 3 games with Justin Kirby
- 3 games with Mark Nicolino
- 3 games with Travis Brady
- 3 games with Chris Lassen
[ 689 more people ]
Companies
- 5 games with Microsoft Corporation
- 3 games with Sierra Entertainment, Inc.
- 3 games with Atomic Games, Inc.
- 3 games with Vivendi Games (UK) Limited
- 3 games with Valve Corporation
- 3 games with SNEG Ltd.
- 2 games with Xbox Game Studios
- 2 games with TiVo Corporation
- 2 games with FASA Studio
- 2 games with Activision Blizzard France SAS
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