John D. Anderson

aka: John Anderson
Moby ID: 26450

Biography edit · view history

John Anderson started out working with the Air Force for 4 years to develop a Satellite Telemetry Switching System which routes data from a satellite to a ground receiving station. He then worked for 3 years for Atomic Games to develop the tactical AI and game system for the Close Combat series. The Close Combat games have won acclaim for their realistic portrayal of small arms combat and the psychological effect that battlefield stress has on the soldiers.

Credited on 8 games

Displaying most recent · View all

Shadowrun (2007, Xbox 360) Developers
Crimson Skies: High Road to Revenge (2003, Xbox) Development
SWAT 3: Tactical Game of the Year Edition (2001, Windows) Lead Programming
SWAT 3: Close Quarters Battle - Elite Edition (2000, Windows) Lead Programming
SWAT 3: Close Quarters Battle (1999, Windows) Artificial Intelligence Programmer
Close Combat III: The Russian Front (1999, Windows) AI Programmers (Atomic Games)
Close Combat: A Bridge Too Far (1997, Windows) Development
Close Combat (1996, Windows) Tactical AI Programmer

[ full credits ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: