🐳 How many games has Beethoven been credited on? (answer)

Zak Belica

aka: Zack Belica, Zac Belica

Biography edit · view history

Zak Belica was born in the bombastic borough of the Bronx, NY, to the sound of sirens & garbage trucks. Many years later, he still enjoys noise.

Although he soon moved out of the Bronx to more suburban climes, the action of the city still appealed to him. And in the late seventies, he found a great source of action, and that was video games. His first computer was a Commodore64, and that got him hooked on computers & music.

In Boston, Zak's official cover said that he was attending Boston University. What he actually ended up doing was tooling away on computer music, forming punk-rock/industrial/ska bands with his roommates, and engaging in general non-educational debauchery. After his truncated stint at BU, he ended up working as a software tester for Spinnaker Software (makers of the PFS: Blunder line) and continuing his musical noisings at night. A few bad Boston winters later, he decided to look for a more temperate clime. His girlfriend suggested Seattle, and they moved there in '94. Zak made an initial contact there with a company called CineVox that did music and sound for commercials and movies. They liked what he was doing with music & sound, but they said it was way too scary, and that if he could his powers for good, not evil, he might be able to work for them.

To pay the bills, Zak got a job at (surprise) Microsoft as a contract test engineer. At night, he worked away at music and sound jobs for CineVox, building his chops up to a pro level. After a few months, he was able to work full-time for CineVox, and became the house engineer, editor, and sound designer. His duties expanded to music composition a few months later, and he worked at this task until CineVox closed its doors a few years later.

After composing music and designing sound for advertising clients like Nike, Boeing, and Microsoft and working on several movie trailers and soundtracks, he was ready for a big project. Fortunately, his first game project, Sin, came along!

Credited on 33 games

Displaying most recent · View all

Battle Breakers (2019, Windows) Epic Development
Fortnite: Battle Royale (2018, iPhone) Designed, Developed, and Published by Epic Games
Fortnite (Standard Founder's Pack) (2017, Windows) Designed, Developed, and Published by Epic Games
Bulletstorm: Full Clip Edition (2017, Xbox One) Audio Director
Robo Recall (2017, Windows) Designed, Developed and Published by
Shadow Complex: Remastered (2015, Windows) Epic Games
Infinity Blade III (2013, iPad) Audio Director
Gears of War: Judgment (2013, Xbox 360) Audio Directors
Infinity Blade II (2011, iPhone) Audio Director
Gears of War 3 (2011, Xbox 360) Audio Directors
Bulletstorm (2011, Windows) Audio Director
Infinity Blade (2010, iPhone) Audio Director
Everyday Genius: SquareLogic (2009, Windows) Playtesting
Command & Conquer: Red Alert 3 (2008, Windows) Additional Sound Design
Depths of Peril (2008, Macintosh) Sound Effects
Boom Blox (2008, Wii) Special Thanks
Command & Conquer 3: Kane's Wrath (2008, Windows) Additional Audio
Command & Conquer 3: Tiberium Wars (2007, Windows) Additional Sound Design
SiN Episodes: Emergence (2006, Windows) Additional Dialog
25 to Life (2006, Xbox) Audio Director

[ full credits ]

Related Sites add

developer photo

2006

Frequent Collaborators

People

[ 10,709 more people ]


Companies

[ 183 more companies ]

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: