Chuck Russom

Moby ID: 27872

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Chuck Russom is an award-winning freelance game audio professional with over 10 years of industry experience. He's also worked in-house for Activision, EA, Sony Computer Entertainment, and New World Computing.

He has worked on top franchises such as God of War, Call Of Duty, Medal of Honor, James Bond, and Heroes of Might and Magic.

Throughout his career, he has served as Audio Director, Sound Designer, Consultant, Sound Effects Recordist, Dialog Supervisor, Music Supervisor, and Sound Implementer.

Credited on 41 games

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Resident Evil: Village (2021, PlayStation 4) Sound Designers
Ghost of Tsushima (2020, PlayStation 4) Sound Designers
The Last of Us: Part II (2020, PlayStation 4) Cinematic Localization Mixers
Outer Wilds (2019, Xbox One) Sound Designer
Just Cause 4 (2018, Windows) Weapons Sound Consultant
LawBreakers (2017, PlayStation 4) Sound Designers
What Remains of Edith Finch (2017, Windows) Additional Sound Design
Bulletstorm: Full Clip Edition (2017, Xbox One) Audio Engineer
ADR1FT (2016, Windows) Thank You
Evolve (2015, Windows) Additional Development
Plants vs. Zombies 2: It's About Time (2013, Android) Audio Design and Integration
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Weapon Sound Recodists
Guild Wars 2 (2012, Windows) Scorpio Sound Team Lead
Diablo III (2012, Macintosh) Additional Sound Design
Green Lantern: Rise of the Manhunters (2011, PlayStation 3) Audio Design
Bulletstorm (2011, PlayStation 3) Special Weapon and Event Sound Design Audio Engineer
World of WarCraft: Cataclysm (2010, Windows) Sound Effects >> Additional Sound Design
007: Blood Stone (2010, Windows) Additional SFX
Medal of Honor (2010, Windows) Additional Audio
Dante's Inferno (2010, PlayStation 3) Sound Design and Implementation

[ full credits ]

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