Michael Gummelt

aka: Mike Gummelt, Michael C. Gummelt, Michael Chang Gummelt
Moby ID: 28173

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Michael Chang Gummelt wrote games in high school on his Commodore and Amiga. He went to film school at NYU and MSU and worked on mods for Doom and Quake in his spare time (or while skipping classes). After submitting Ultimate Quake to Raven, he was hired to work on Hexen II as a programmer and has been there ever since, getting to work on dream projects like Wolverine, Jedi Outcast and Star Trek Voyager: Elite Force (for which he actually got to use some of his film school education in writing the script for the game).

Credited on 22 games

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Call of Duty: Black Ops - Cold War (2020, PlayStation 4) Design
Call of Duty: Warzone (2020, Windows) Design
Call of Duty: Modern Warfare (2019, Windows) Design
Call of Duty: Black Ops IIII (2018, PlayStation 4) Raven
Call of Duty: Advanced Warfare (2014, Xbox 360) Additional Development from Raven Software
Call of Duty: Ghosts (2013, Xbox 360) Designed and Developed by Infinity Ward, Neversoft and Raven Software
Race the Sun (2013, Windows) Kickstarter Backers
Call of Duty: MW3 (2011, Xbox 360) Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment
Call of Duty: Black Ops (2010, PlayStation 3) Raven Software
Singularity (2010, Windows) Singularity Team
Wolfenstein (2009, PlayStation 3) Additional Development
X-Men Origins: Wolverine - Uncaged Edition (2009, Windows) Wolverine Team
Quake 4 (2005, Windows) Programming
X-Men: Legends II - Rise of Apocalypse (2005, PlayStation 2) Special Thanks
Star Wars: Jedi Knight - Jedi Academy (2003, Windows) Programmers
Soldier of Fortune II: Double Helix (2002, Windows) Additional Programming
Star Wars: Jedi Knight II - Jedi Outcast (2002, Windows) Programmers
Star Trek: Voyager - Elite Force Expansion Pack (2001, Windows) Programming
Star Trek: Voyager - Elite Force (2000, Windows) Single Player / Screenplay
Heretic II (1998, Windows) Monster and Game Programming

[ full credits ]

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