Jim Millar
Moby ID: 28314
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Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.
Credited on 9 games
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Gigantic (2017, Windows) | Special Thanks |
Shadowrun (2007, Xbox 360) | Technical Designers |
NHL Rivals 2004 (2003, Xbox) | Art |
Moonbase Commander (2002, Windows) | 3-D Units Artists |
Need for Speed: Hot Pursuit 2 (2002, Windows) | Level Art |
Backyard Soccer MLS Edition (2001, Windows) | 3D Backgrounds |
Backyard Basketball (2001, Macintosh) | 3D Character Animation |
Total Annihilation: Kingdoms - The Iron Plague (2000, Windows) | Unit Art |
Total Annihilation: Kingdoms (1999, Windows) | Unit Art |
[ full credits ]
Frequent Collaborators
People- 5 games with Eric Snyder
- 4 games with Kyle Casperson
- 4 games with Dan Cole
- 4 games with Patrick Hoynes
- 4 games with Colin Tennery
- 4 games with Jens Hauch
- 3 games with Eric Klokstad
- 3 games with Nicole Waller
- 3 games with Matt Skau
- 3 games with Rhett Mathis
Companies
- 5 games with Humongous Entertainment, Inc.
- 4 games with Atari, Inc.
- 2 games with TiVo Corporation
- 2 games with Xbox Game Studios
- 2 games with GameSpy Industries Inc.
- 2 games with Microsoft Corporation
- 2 games with Valve Corporation
- 2 games with Atari Europe S.A.S.U.
- 1 game with The Humble Brothers
- 1 game with Epic Games Tools LLC
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