Jim Millar

Moby ID: 28314

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Jim has worked as a 3D modeler, animator, and texture artist and production manager. Jim started his game development career in 1993 at Microsoft working on sports titles. He also helped develop titles that include Total Annihilation Kingdoms, Backyard Basketball and Need for Speed Hot Pursuit II at Cavedog, Humongous and Electronic Arts. Most recently he was on Microsoft's Mythica team. His earlier art career includes work creating military simulators for DARPA.

Credited on 9 games

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Gigantic (2017, Windows) Special Thanks
Shadowrun (2007, Xbox 360) Technical Designers
NHL Rivals 2004 (2003, Xbox) Art
Moonbase Commander (2002, Windows) 3-D Units Artists
Need for Speed: Hot Pursuit 2 (2002, Windows) Level Art
Backyard Soccer MLS Edition (2001, Windows) 3D Backgrounds
Backyard Basketball (2001, Macintosh) 3D Character Animation
Total Annihilation: Kingdoms - The Iron Plague (2000, Windows) Unit Art
Total Annihilation: Kingdoms (1999, Windows) Unit Art

[ full credits ]

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