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Graeme J. Devine

aka: Graeme Devine

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Graeme Devine founded Trilobyte in December 1990 with Rob Landeros. He was lead programmer and conceived the original concept for the horror adventure games The 7th Guest and the sequel The 11th Hour.

In February 1999, he was hired by id Software to produce Quake III: Arena. His last project at id was Doom 3.

In August 2003, he moved on to Ensemble Studios until the company was closed down in September 2008.

In May 2009 it was announced he had joined Apple's iPhone group.

Credited on 35 games

Displaying most recent · View all

Age of Empires III: Definitive Edition (2020 on Windows) Programming
The 13th Doll: A Fan Game of The 7th Guest (2019 on Windows) To the creators of the game that captured our hearts, minds, and imaginations:
Doom³ (2019 on PlayStation 4) Additional Programming
Halo Wars: Definitive Edition (2017 on Windows) Design
Spate (2014 on Windows) Thanks for the Fun
Monster Crew (2012 on iPhone) Friends and Family (i.e. our Test Team)
Doom³: BFG Edition (2012 on Windows) Additional Programming
The 7th Guest (2010 on iPhone) Design
Quake Arena Arcade (2010 on Xbox 360) Game Designer
Halo Wars (2009 on Xbox 360) Lead Writer
Command & Conquer: Red Alert 3 (2008 on Windows) Special Thanks
Age of Empires III: The WarChiefs (2006 on Windows) Additional Playtesting & Help
Age of Empires III (2005 on Windows) Programming
Doom³ (2005 on Xbox) Additional Programming
Doom³: Resurrection of Evil (2005 on Windows) Additional Programming
Doom³ (Limited Collector's Edition) (2005 on Xbox) Additional Programming
Call of Duty (2003 on Windows) Activision Special Thanks
Doom II (2002 on Game Boy Advance) Programming
Wolfenstein 3D (2002 on Game Boy Advance) Thanks
Doom (2001 on Game Boy Advance) Programming

[ full credits ]

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2008 - X-Play interview about Halo Wars.

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