Graeme J. Devine

aka: Graeme Devine

Biography edit · view history

Graeme Devine founded Trilobyte in December 1990 with Rob Landeros. He was lead programmer and conceived the original concept for the horror adventure games The 7th Guest and the sequel The 11th Hour.

In February 1999, he was hired by id Software to produce Quake III: Arena. His last project at id was Doom 3.

In August 2003, he moved on to Ensemble Studios until the company was closed down in September 2008.

In May 2009 it was announced he had joined Apple's iPhone group.

Credited on 36 games

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Age of Empires III: Definitive Edition (2020, Windows) Programming
The 13th Doll: A Fan Game of The 7th Guest (2019, Windows) Kickstarter Backers
Doom³ (2019, PlayStation 4) Additional Programming
Halo Wars: Definitive Edition (2017, Windows) Design
Spate (2014, Windows) Thanks for the Fun
Monster Crew (2012, iPhone) Friends and Family (i.e. our Test Team)
Doom³: BFG Edition (2012, Xbox 360) Additional Programming
Quake Arena Arcade (2010, Xbox 360) Game Designer
Halo Wars (2009, Xbox 360) Lead Writer
Command & Conquer: Red Alert 3 (2008, Windows) Special Thanks
Age of Empires III: The WarChiefs (2006, Windows) Additional Playtesting & Help
Age of Empires III (2005, Windows) Programming
Doom³ (2005, Xbox) Additional Programming
Doom³ (Limited Collector's Edition) (2005, Xbox) Additional Programming
Doom³: Resurrection of Evil (2005, Windows) Additional Programming
Call of Duty (2003, Windows) Activision Special Thanks
Doom II (2002, Game Boy Advance) Programming
Wolfenstein 3D (2002, Game Boy Advance) Programming
Doom (2001, Game Boy Advance) Programming
Commander Keen (2001, Game Boy Color) Game Design (id)

[ full credits ]

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2008 - X-Play interview about Halo Wars.

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