Chris Ashton
Moby ID: 29307
Biography edit · view history
Chris Ashton started out doing freelance work on Pangea Software's Nanosaur (1998) and then entered the industry full time when hired as a texture artist by Presto Studios. While working on Presto's first real time 3D adventure game, he also joined the Counter-Strike mod team as Lead Texture Artist. Soon after, he moved on to bigger and better things at Westwood Studios where he worked on Red Alert 2 as an Environmental Artist, Interface Artist and Art Lead. After RA2, Chris left sunny Southern California in search of greater things at Valve Software, where he worked as the only artist on Valve's homage to Quake on the Half-Life engine, Death Match Classic. He also worked on other projects and a few more Counter-Strike maps.
In March of 2002, Seattle proved to be too rainy, and Chris joined the ranks of Troika Games back in Southern California where he worked as Lead Level Designer on Vampire the Masquerade: Bloodlines (2004).
After Bloodlines, Chris Joined Turtle Rock Studios to help finish up Counter-Strike: Condition Zero on the PC and Xbox, as well as work on environments and weapons for Counter-Strike: Source (2004). Soon after CS:Source, work began on TR's Left 4 Dead (2008).
In 2008 Valve purchased Turtle Rock Studios, acquiring the Turtle Rock employees and Left 4 Dead.
Credited on 20 games
Displaying most recent · View all
Back 4 Blood (2021, Windows) | Design Director |
Journey of the Gods (2019, Quest) | Journey of the Gods |
Evolve (2015, Windows) | Turtle Rock Studios is |
Fallen Earth (2009, Windows) | Testers |
Left 4 Dead (2008, Windows) | Development Team |
Portal: Still Alive (2008, Xbox 360) | Personnel |
Attack on Pearl Harbor (2007, Windows) | Web Support |
Vampire: The Masquerade - Bloodlines (2004, Windows) | Level Building |
Counter-Strike: Source (2004, Windows) | Turtle Rock Studios |
Counter-Strike: Condition Zero (2004, Windows) | Turtle Rock Studios |
Counter-Strike (2003, Xbox) | Level Design |
Day of Defeat (2003, Windows) | Mappers and Texture Artists |
Nanosaur Extreme (2002, Windows) | Cinematics |
Command & Conquer: Yuri's Revenge (2001, Windows) | Additional Art |
Command & Conquer: Red Alert 2 (2000, Windows) | Lead Artist |
Command & Conquer: Red Alert 2 (Collector's Edition) (2000, Windows) | Lead Artist |
Half-Life: Counter-Strike (2000, Windows) | Texture Artist |
Star Trek: Hidden Evil (1999, Windows) | Additional Production Assistance |
Stephen King's F13: Ctrl, Alt, ...Shiver (1999, Windows) | Textures |
Malkari (1999, Windows) | Internal Playtesters |
[ full credits ]
Frequent Collaborators
People- 10 games with Sean Keegan
- 9 games with Ido Magal
- 8 games with Gabe Newell
- 8 games with Phil Robb
- 8 games with Matthew D. Campbell
- 7 games with Scott Lynch
- 7 games with Doug Lombardi
- 7 games with Quintin Doroquez
- 6 games with Bryan Cleveland
- 6 games with Jess Cliffe
Companies
- 12 games with Valve Corporation
- 7 games with Turtle Rock Studios, Inc.
- 4 games with Havok
- 4 games with Electronic Arts, Inc.
- 3 games with TiVo Corporation
- 3 games with Activision Publishing, Inc.
- 3 games with EA Games
- 3 games with Sierra Entertainment, Inc.
- 3 games with NBG EDV Handels- und Verlags GmbH
- 3 games with Electronic Arts Ltd.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: