🐳 Moby v2023.03.16 update

Graham Wihlidal

Biography edit · view history

Graham Wihlidal is a Senior Rendering Engineer on the Frostbite engine team, implementing and supporting technology used in many hit games like Battlefield 4, Dragon Age: Inquisition, and Star Wars: Battlefront. Prior to Frostbite, Graham was a Senior Engineer at BioWare for many years, shipping numerous titles including the Mass Effect and Dragon Age trilogies, and Star Wars: The Old Republic. Graham is also the author of Game Engine Toolset Development, and specializes in low level optimizations, engine architecture, GPU driver implementation, and console development.

Credited on 35 games

Displaying most recent · View all

Star Wars: Battlefront II (2017 on Xbox One) Special Thanks
Need for Speed: Payback (2017 on Windows) Special Thanks
FIFA 18 (2017 on Windows) Special Thanks
Fortnite: Battle Royale (2017 on Windows) Epic Games
Madden NFL 18 (2017 on PlayStation 4) Special Thanks
Mass Effect: Andromeda (2017 on Windows) Special Thanks
Battlefield 1 (2016 on Windows) Special Thanks
FIFA 17 (2016 on Windows) Special Thanks
Mirror's Edge: Catalyst (2016 on Windows) Rendering
Battlefield: Hardline - Betrayal (2016 on Windows) Rendering
Battlefield: Hardline - Getaway (2016 on Windows) Rendering
Star Wars: Battlefront (2015 on Windows) Rendering
Need for Speed (2015 on PlayStation 4) Rendering
Battlefield: Hardline - Robbery (2015 on Windows) Rendering
Rory McIlroy PGA Tour (2015 on PlayStation 4) Rendering
Battlefield: Hardline - Criminal Activity (2015 on Windows) Rendering
Battlefield: Hardline (2015 on Windows) Rendering
Dragon Age: Inquisition (2014 on Windows) Rendering
Battlefield 4: Final Stand (2014 on Windows) Rendering
Battlefield 4: Dragon's Teeth (2014 on Windows) Rendering

[ full credits ]

Related Sites add

developer photo

Graham Wihlidal at the Frostbite Developer Days
2013

Frequent Collaborators

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: