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Graham Wihlidal

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Graham Wihlidal is a Senior Rendering Engineer on the Frostbite engine team, implementing and supporting technology used in many hit games like Battlefield 4, Dragon Age: Inquisition, and Star Wars: Battlefront. Prior to Frostbite, Graham was a Senior Engineer at BioWare for many years, shipping numerous titles including the Mass Effect and Dragon Age trilogies, and Star Wars: The Old Republic. Graham is also the author of Game Engine Toolset Development, and specializes in low level optimizations, engine architecture, GPU driver implementation, and console development.

Credited on 35 games

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Fortnite: Battle Royale (2018, iPhone) Designed, Developed, and Published by Epic Games
Star Wars: Battlefront II (2017, Xbox One) Special Thanks
Need for Speed: Payback (2017, Windows) Special Thanks
FIFA 18 (2017, Windows) Special Thanks
Madden NFL 18 (2017, PlayStation 4) Special Thanks
Mass Effect: Andromeda (2017, Windows) Special Thanks
Battlefield 1 (2016, Windows) Special Thanks
FIFA 17 (2016, Windows) Special Thanks
Mirror's Edge: Catalyst (2016, Windows) Rendering
Battlefield: Hardline - Betrayal (2016, Windows) Rendering
Battlefield: Hardline - Getaway (2016, Windows) Rendering
Star Wars: Battlefront (2015, Windows) Rendering
Need for Speed (2015, PlayStation 4) Rendering
Battlefield: Hardline - Robbery (2015, Windows) Rendering
Rory McIlroy PGA Tour (2015, PlayStation 4) Rendering
Battlefield: Hardline - Criminal Activity (2015, Windows) Rendering
Battlefield: Hardline (2015, Windows) Rendering
Dragon Age: Inquisition (2014, Windows) Rendering
Battlefield 4: Final Stand (2014, Windows) Rendering
Battlefield 4: Dragon's Teeth (2014, Windows) Rendering

[ full credits ]

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Graham Wihlidal at the Frostbite Developer Days
2013

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