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Josh Jay

Moby ID: 29687

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A native of Pittsburgh PA., Josh functions as one of our level designers and artists. Following his 1995 graduation from the Art Institute of Pittsburgh, Josh tried his hand at graphic design, advertising, and publishing before landing his first game industry job at Dreamforge Entertainment. While at Dreamforge he worked as a 2D artist on "Sanitarium" and "War Wind2". In 1997 he was offered a job at Ion Storm and moved to Dallas to begin work on "Anachronox" and provided 2D and 3D art, level design, and promo illustrations. In the summer of 2000, Josh left the "Anachronox" project to help finish "Alice" at Rogue Entertainment. While at Rogue, he met the rest of the crew that is Nerve today.

Credited on 16 games

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Starfield (2023, Windows) Environment Artists
Fallout 4 (2015, PlayStation 4) World Art
Gears of War: Ultimate Edition (2015, Xbox One) Technical Art Directors
Gears of War: Judgment (2013, Xbox 360) Special Thanks
Gears of War 3 (2011, Xbox 360) Sr. Environment Designer
Gears of War 2 (Limited Edition) (2008, Xbox 360) Level Designer
Gears of War 2 (2008, Xbox 360) Level Designers
Unreal Tournament III (2008, Xbox 360) Artists
Gears of War (2007, Windows) Artists
Gears of War (2006, Xbox 360) Artists
Gears of War (Limited Collector's Edition) (2006, Xbox 360) Artists
Return to Castle Wolfenstein: Tides of War (2003, Xbox) Art & Design
Return to Castle Wolfenstein: Game of the Year (2002, Windows) Art & Design
Return to Castle Wolfenstein (2001, Windows) Art and Design
Anachronox (2001, Windows) Art/Level Design
American McGee's Alice (2000, Windows) Level / Scenario Design

[ full credits ]


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