Daniel Phillips
Moby ID: 299226
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Daniel Phillips started in the games industry in June 2005 as a level designer at 3D Realms. In January 2007 he joined Gearbox Software as a level designer and he worked there until November 2008. In March 2009 he joined Crytek as level designer and he remained with the company until March 2011. Since July 2011 he is a senior level designer at Turtle Rock Studios.
Credited on 9 games
Displaying most recent · View all
Back 4 Blood (2021, Windows) | Senior Level Designers |
Borderlands: Game of the Year Enhanced (2019, Windows) | Additional Development |
Evolve (2015, Windows) | Turtle Rock Studios is |
Aliens: Colonial Marines (2013, Windows) | Gearbox Additional Credits |
Duke Nukem Forever (NSFW) (2011, Windows) | Additional Level Design |
Crysis 2 (2011, Windows) | Level Designers |
Borderlands (2009, Xbox 360) | Additional Development |
Brothers in Arms: Hell's Highway (2008, Xbox 360) | Gearbox Software is |
Samba de Amigo (2008, Wii) | Gearbox Software Is |
[ full credits ]
Frequent Collaborators
People- 7 games with Mark Forsyth
- 6 games with Stephen Bahl
- 6 games with Charles Kostick
- 6 games with Matthew Armstrong
- 6 games with Josh Rearick
- 6 games with Casey McLauchlin
- 6 games with Mike McVay
- 6 games with Trey B. Davenport
- 6 games with Andrew Hoffman
- 6 games with Cameron Mask
Companies
- 7 games with Valve Corporation
- 6 games with Gearbox Software LLC
- 6 games with Epic Games, Inc.
- 5 games with ak tronic Software & Services GmbH
- 4 games with 2K Games, Inc.
- 4 games with Liquid Development, LLC
- 4 games with Virtuos Ltd.
- 3 games with Epic Games Tools LLC
- 3 games with GameSpy Industries Inc.
- 3 games with Shadows in Darkness, Inc.
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