Henri Roth
Moby ID: 331499
Credits (21 credits on 10 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Star Wars: Trench Run (2009, iPhone) | THQ |
2D scrolling | |
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Angry Birds: Space (2012, Windows Apps) | Creative Director |
Angry Birds: Rio (2011, Android) | Creative Director |
Star Wars: Cantina (2010, J2ME) | Concept Design |
de Blob (2009, Android) | Concept Design |
Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
3rd-person (Other) | |
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Star Wars: The Force Unleashed Mobile (2008, iPhone) | Game Concept by |
Action | |
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Beat City (2010, Nintendo DS) | Creative Director |
Star Wars: Trench Run (2009, iPhone) | THQ |
de Blob (2009, Android) | Concept Design |
Star Wars: The Force Unleashed Mobile (2008, iPhone) | Game Concept by |
Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
Behind view | |
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Star Wars: Trench Run (2009, iPhone) | THQ |
Cinematic camera | |
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Star Wars: The Force Unleashed Mobile (2008, iPhone) | Game Concept by |
Diagonal-down | |
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Dice Hunter: Quest of the Dicemancer (2017, Android) | Product Owner |
Star Wars: Cantina (2010, J2ME) | Concept Design |
Indiana Jones and the Lost Puzzles (2009, Android) | Creative Director |
Direct control | |
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de Blob (2009, Android) | Concept Design |
Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
Fantasy | |
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Dice Hunter: Quest of the Dicemancer (2017, Android) | Product Owner |
de Blob (2009, Android) | Concept Design |
Licensed | |
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Angry Birds: Rio (2011, Android) | Creative Director |
Star Wars: Cantina (2010, J2ME) | Concept Design |
Star Wars: Trench Run (2009, iPhone) | THQ |
Indiana Jones and the Lost Puzzles (2009, Android) | Creative Director |
Star Wars: The Force Unleashed Mobile (2008, iPhone) | Game Concept by |
Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
Mini-games | |
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Beat City (2010, Nintendo DS) | Creative Director |
Music / rhythm | |
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Beat City (2010, Nintendo DS) | Creative Director |
Platform | |
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Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
Point and select | |
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Star Wars: Cantina (2010, J2ME) | Concept Design |
Puzzle | |
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Dice Hunter: Quest of the Dicemancer (2017, Android) | Product Owner |
de Blob (2009, Android) | Concept Design |
Indiana Jones and the Lost Puzzles (2009, Android) | Creative Director |
RPG elements | |
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Dice Hunter: Quest of the Dicemancer (2017, Android) | Product Owner |
Real-time | |
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Star Wars: Cantina (2010, J2ME) | Concept Design |
Indiana Jones and the Lost Puzzles (2009, Android) | Creative Director |
Sci-fi / futuristic | |
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Angry Birds: Space (2012, Windows Apps) | Creative Director |
Star Wars: Cantina (2010, J2ME) | Concept Design |
Star Wars: Trench Run (2009, iPhone) | THQ |
Star Wars: The Force Unleashed Mobile (2008, iPhone) | Game Concept by |
Shooter | |
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Star Wars: Trench Run (2009, iPhone) | THQ |
Side view | |
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Angry Birds: Space (2012, Windows Apps) | Creative Director |
Angry Birds: Rio (2011, Android) | Creative Director |
Indiana Jones and the Kingdom of the Crystal Skull (2008, J2ME) | Concept Design |
Space flight | |
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Star Wars: Trench Run (2009, iPhone) | THQ |
Strategy / tactics | |
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Angry Birds: Space (2012, Windows Apps) | Creative Director |
Angry Birds: Rio (2011, Android) | Creative Director |
Star Wars: Cantina (2010, J2ME) | Concept Design |
Time management | |
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Star Wars: Cantina (2010, J2ME) | Concept Design |
Top-down | |
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de Blob (2009, Android) | Concept Design |