aka: Albert W. Lowe
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"I was born a poor black child in Gumbo, Missouri..." -that's how Al Lowe usually opens his résumé. And although it is not true (say what?), it's an excellent introduction for a man whose passion is humour. "The world's oldest computer games designer" (Lowe on Lowe) not only spent well over a decade writing funny games, he might well have introduced humour to computer games at all -- with the creation of Leisure Suit Larry.
Not that Al Lowe wouldn't have tried to practise an honest profession. He worked as High School Music Teacher for 15 years. During that time, he got his hands on an Apple II, taught himself to program, and figured that it was time for a career change. So a very talented (and yet unspoiled) Al Lowe spent his nights on creating his first programs -- educational software for children. When the publisher Sierra bought the rights to these titles in 1982, it took the man as well.
Lowe was employed as to his qualifications, and humour was not yet considered one of them. Instead, Lowe continued to work on edutainment titles. When Sierra acquired a license to some Disney characters, he helped create programs like Winnie Pooh in the Hundred-Acre Woods, Mickey's Space Adventure and Donald Duck's Playground. Being something of a jack-of-all-trades, he filled in various positions on various projects: lead programmer (King’s Quest III and IV, Police Quest I), composer (King’s Quest II, Space Quest II), even interface designer on Sierra's very own database program HomeWord Filer. He is also one of the fathers of the Sierra Network (1991). By 1984, Lowe got the chance to write, design and program his own graphic adventure game, The Black Cauldron. Target audience: still kids. But that was to change in 1987.
In 1987, Al Lowe gave birth to the most notorious, single-minded game character there is: Larry Laffer. A born loser constantly on the look-out for women, Larry instantly conquered the hearts (and certain other organs) of gamers everywhere. Besides being daringly explicit for its time, Leisure Suit Larry in the Land of the Lounge Lizards was also full of humour. These two major innovations -being the first adult graphic adventure and the first comedy game -made LSL 1 a classic and (probably more important for Al) a best-seller. See the trivia section of the game entry for an extensive quote on the development of Leisure Suit Larry.
After that, Al Lowe spent most of his years continuing the saga of Larry Laffer. He created five additional games for a total of six, ending with episode seven. Puzzled? Check out the trivia section for Leisure Suit Larry 5 to unravel the mystery of the missing adventure. Between episodes, he managed to design the western comedy Freddy Pharkas: Frontier Pharmacist (1993) and the parents-plus-children fantasy adventure, Torin’s Passage (1995). Larry’s Casino, a hybrid of Larry's humour and Hoyle's games, came out in 1998. By 1999, plans were made to send Mr. Laffer into his eighth game. But Leisure Suit Larry 8: Lust in Space was not meant to be.
As the 90s were nearing their end, so were traditional "flat" adventure games. If there was to be a Leisure Suit Larry 8, it had thus to be in 3D. Games like Grim Fandango had already taken the first step into the new dimension. Al Lowe was ready to go, too; however, Sierra was not. The company had just suffered through a year of bad sales. As the costs for each project were growing in the millions, the meagre earnings were far from sufficient to cover the expenses -even for the titles already in production. Without the necessary money, the decision to fund a Larry 8 was delayed several times. Finally, the debts grew too high. The costs had to be cut -severely. In February 1999, Sierra not only closed its Yosemite Studios, it laid off Al Lowe. After 16 years of working for one company, Lowe was ready for retirement.
Al Lowe is since enjoying his private life. Completely unlike his creation, the ever-searching Larry Laffer, Lowe is a family man; he's living in Seattle with his wife Margaret and his two children, Brian and Megan. He is known to be an excellent saxophonist; he regularly plays in several Seattle jazz bands. For a sample of his skill, listen to the title theme of Leisure Suit Larry 7 (see also Larry 1 trivia on the origin of the song). Lowe is also known to be an enthusiastic golf player. In his free time (i.e. most of the day), he tends to his own website, Allowe.com, which you should definitely pay a visit if you're interested in the history of Leisure Suit Larry. Lowe also tries to make the world a happier place by managing the mailing list CyberJoke 3000. That he's qualified for this job should be proven by the following excerpt from an interview with The Armchair Empire, which I just can't help to quote:
Q: If you knew you had ten minutes to live, how would you use the time?
A: Borrowing money.
Q: How would you want your obituary to read?
A: "That guy owed everybody!"
In 2006, he announced he was not actually retired, but had spent well over a year secretly designing a new game Sam Suede: Undercover Exposure at iBase Games, a division of iBase Entertainment, Inc. The humourous adventure was canned in November 2006 when iBase Entertainment pulled the plug on the division and the game.
Credited on 33 games
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[ full credits ]
- 14 games with Ken Williams
- 13 games with Robert Eric Heitman
- 11 games with Jeff Stephenson
- 10 games with Mark Crowe
- 8 games with Chris Iden
- 8 games with Roberta Williams
- 8 games with Mark Seibert
- 6 games with Dan Foy
- 6 games with Juan Carlos Escobar
- 6 games with Margaret Lowe
- 25 games with Sierra Entertainment, Inc.
- 8 games with U.S. Gold Ltd.
- 7 games with Kixx XL
- 6 games with Activision Blizzard...
- 5 games with Valve Corporation
- 3 games with SoftClub
- 3 games with Vivendi Games (UK) Limited
- 3 games with Walt Disney Computer Software, Inc.
- 3 games with Unity Technologies ApS
- 2 games with Replay Games Inc.