John Reynolds
Moby ID: 33681
Biography edit · view history
John's game programming career began in 1987 with 2 ZX Spectrum conversions: Bone Cruncher and an experimental version of Paradroid.
After 5 years in the business programming sector, John moved back into game development in 1997 when he joined EuroPress. After that he joined Creative Asylum Limited as their Lead Programmer in 1998. He held that position until the company closed in 2003.
Credited on 9 games
Displaying most recent · View all
Lost Words: Beyond the Page (2021, Windows) | Additional Programming |
The Persistence (2018, PlayStation 4) | Programmers |
Hyper Sentinel (2018, Nintendo Switch) | Additional Development (Tall Studios) |
Hydrophobia (2010, Xbox 360) | Lead AI Programmer |
Tom Clancy's Rainbow Six: Vegas (2006, Windows) | AI Programmers |
Pac-Man: Adventures in Time (2000, Windows) | Programming |
Mobil 1 Rally Championship (1999, Windows) | Programmers |
LEGO Technic Cybermaster (1998, Windows) | Programmers |
Dozer (1994, Amiga) | Programming |
[ full credits ]
Frequent Collaborators
People- 3 games with Gary Switzer
- 3 games with Simon O'Connor
- 2 games with Sam Donohoe
- 2 games with Merlyn Lear
- 2 games with Ted Bailey
- 2 games with Shahid Ahmad
- 2 games with John C. Ogden
- 2 games with Ryan Yount
- 2 games with Rob Hewson
- 2 games with Peter Gomer
Companies
- 3 games with Tall Studios Ltd
- 2 games with Epic Games, Inc.
- 2 games with Ubisoft Entertainment SA
- 2 games with Creative Asylum Limited
- 2 games with Unity Technologies ApS
- 2 games with Valve Corporation
- 2 games with Moving Imagem e Editora Ltda.
- 1 game with Ubisoft Montréal
- 1 game with Sony DADC Europe GmbH
- 1 game with Magnetic Fields (Software...
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