John Reynolds

Moby ID: 33681

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John's game programming career began in 1987 with 2 ZX Spectrum conversions: Bone Cruncher and an experimental version of Paradroid.

After 5 years in the business programming sector, John moved back into game development in 1997 when he joined EuroPress. After that he joined Creative Asylum Limited as their Lead Programmer in 1998. He held that position until the company closed in 2003.

Credited on 9 games

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Lost Words: Beyond the Page (2021, Windows) Additional Programming
The Persistence (2018, PlayStation 4) Programmers
Hyper Sentinel (2018, Nintendo Switch) Additional Development (Tall Studios)
Hydrophobia (2010, Xbox 360) Lead AI Programmer
Tom Clancy's Rainbow Six: Vegas (2006, Windows) AI Programmers
Pac-Man: Adventures in Time (2000, Windows) Programming
Mobil 1 Rally Championship (1999, Windows) Programmers
LEGO Technic Cybermaster (1998, Windows) Programmers
Dozer (1994, Amiga) Programming

[ full credits ]

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