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Daniel Dunham

aka: Dan Dunham
Moby ID: 340544

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Dan's first job in the game industry was doing freelance work on the Final Fantasy VII strategy guide at 17, though his first real development job was at Electronic Arts working on Knockout Kings.

After a series of game development companies, he landed at Mythic Entertainment and became entrenched in MMOs. He was the Lead Programmer on Dark Age of Camelot and Lead Client Programmer on Warhammer Online.

After a brief period working on Fallout 3, Dan helped start ZeniMax Online as Technical Director.

Credited on 15 games

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World of WarCraft: Battle for Azeroth (2018, Windows) Blizzard Development Family
StarCraft: Remastered (2017, Windows) Blizzard Development Family
StarCraft II: Nova Covert Ops - Mission Pack 3 (2016, Windows) Lead Online Platform Engineer
World of WarCraft: Legion (2016, Windows) Blizzard Development Family
Overwatch (2016, Windows) Additional Blizzard Contributions
StarCraft II: Legacy of the Void (2015, Windows) Lead Online Platform Engineer
Heroes of the Storm (2015, Windows) Development Team
The Elder Scrolls Online (2014, Windows) Technical Director
Fallout 3 (2008, Windows) Additional Programming
Dark Age of Camelot: Epic Edition (2005, Windows) Lead Programmer
Dark Age of Camelot: Darkness Rising (2005, Windows) Programming Team
Dark Age of Camelot: Catacombs (2004, Windows) Lead Client Programmer
Dark Age of Camelot: Platinum Edition (2004, Windows) Lead Client Programmer
Dark Age of Camelot: Trials of Atlantis (2003, Windows) Lead Client Programmer
Dark Age of Camelot: Shrouded Isles (2002, Windows) Interface and Graphics

[ full credits ]

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