Mateusz Piaskiewicz

aka: Matusz Piaskiewicz
Moby ID: 379387

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Mateusz Piaskiewicz is a Polish Level Artist & Designer. He obtained a Landscape Architect Bachelors degree from Wroclaw University of Life and Science, in 2005. He began making game levels in 2000. His first levels were made for Quake. In 2006 Mateusz joined Wroclaw based game development company Techland as a Level Designer. In 2014 Mateusz joined the Santa Monica based studio Treyarch as a Designer.

Credited on 13 games

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The Invincible (2023, Windows) Special Thanks
Evil West (2022, PlayStation 5) Special Thanks
Kao the Kangaroo (2022, Windows) Special Thanks
Dying Light 2: Stay Human (2022, Windows) Additional Support
Cyberpunk 2077 (2020, Windows) Special Thanks
Call of Duty: Black Ops III (2015, Windows) Level Designers
Dying Light (2015, Windows) Additional Senior Level Artist
Call of Juarez: Gunslinger (2013, Windows) Level Artists
Dead Island: Riptide (2013, Windows) Additional Level Art
Dead Island (2011, Windows) Level Artists
Call of Juarez: The Cartel (2011, PlayStation 3) Additional 3D Art
nail'd (2010, Windows) Level Art
Call of Juarez: Bound in Blood (2009, Windows) Level Design & Implementation

[ full credits ]

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